Note that this feedback is based on the build(s) available at the end of the jam.
Juan's Saga is an absolutely adorable tribute to one of the Godot engine's core developers (who as an affinity for alpacas). The art style is simple but bold, and the music is super happy.
The game loop is straightforward, but feels like a good start to a larger game (and based on the additional mechanics and enemies I've seen screenshots of, it seems like it was!).
The combination of mouse and keyboard controls feels like it's leading somewhere interesting, but I found myself strugging to perform any meaningful mouse actions when moving. I'd be keen to see how different the game would feel if movement was world-relative whenever the camera was moving instead of screen-relative.
Part of me would be excited to see more variation in the kinds of interactions players can have with bugs that had tactical value that varied depending on context (for example, maybe clicking and dragging a bug attached to the player could throw it a short distance, freeing Juan up for a jump when he's been attacked by a single bug, but being less useful when there are many bugs around).
It's been great to see you continue work on the game, and it seems like you're taking the game in fun directions. I'm looking forward to playing the new version!
Thanks for your submission and best of luck with the project :D