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Definitely give out feedback as the only way we will continue to produce great work is through making sure that we are fixing our blind spots!

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No worries :) I found the game a bit easy, "difficult" and "impossible" were a bit misleading. The sound effects were good for the most part and the audio balances well (the track that plays at the end (the good ending) is really awesome, so props to whoever did that), but the sound effect for getting the golden egg at the end of the platformer back to the beginning doesn't gel well with the music at that moment in time. I'd personally just cut out the music entirely when you trigger that particular sound. The only other thing I can mention is I didn't really understand how the game tied into the theme of the jam, in fact if you think about it, this would be the perfect game for the theme 'abundance' as the amount of content is staggering in the context of a 3 day jam. I'm guessing the amount of time you have to complete each mini game is where the 'scarcity' comes in? All of these points i'm raising though are just nit picks, they're things I'm commenting on that I really have to think about, nothing sticks out that's so obvious it's off putting so please don't take anything I'm saying here to heart, you guys made a really impressive game :)

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Thanks for the feedback! Even if it's criticism, it helps us to know what the users want more, and what they have problems with! Also, we're currently thinking of ideas to make the end of the boss stage more satisfying / more fluid (no pun intended). 

As for the "scarcity" theme, it plays a part in the story along with how much time you have in each minigame. The ducks are scarce on money which is why they do the odd jobs (the minigames) :)

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Like I said mate, thinking of things for you guys to improve on is like getting blood out of a stone, you should all be really proud :)