This looks neat, haven’t tried it yet :) I was working on a Yume Nikki fan game a few years ago called REM, and just now stumbled upon this! Great work!
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It's a really neat idea. You were right about it being similar to mine, but really that's only in the fact that you can divide and re-merge. Yours takes a more mathematical approach which I think is really neat. The level took me a while to figure out, but once I did it was pretty satisfying, so you definitely accomplished that with it! I wouldn't be so hard on yourself about it just because you ran into issues with collisions and such. It was an experimental idea, and you should be proud of what you accomplished and also learn from your mistakes too!
I just bought Master Plan, after following it's development for a while. I've extracted the files, but launching MasterPlan.exe does not do anything. When I try to delete the extracted folder, it says it can't be deleted because it's contents are being used in a currently running process, but I cannot find any application related to MasterPlan open on my dock. Every time I run it, MasterPlan.exe appears in my task manager though. It created a log.txt, but the log is completely empty.
I assume this is a bug, but it could be that I have simply missed some extra instructions on how to open the program. Either way, help would be appreciated!
My computer is running Windows 10, version 2004
UPDATE: After ending the task in task manager, deleting the files, and re-extracting them multiple times, I finally got it working. I have no clue why it wasn't working until now, as nothing has changed. Unfortunately there wasn't any details given to me about WHY it wasn't working, so I can't help much with solving that issue :(
Ah, I see. Well the intention was to have you fall off the front before hitting the wall, double jump to the other side of the wall, and land back on the moving platform.
It’s definitely a difficult trick, sorry to hear you’re struggling with it :(
Thanks for all the great feedback! Honestly, the mouse locking thing had a lot of difficult decisions behind it. I considered making it not lock when he’s behind a wall, which was easily implemented, but then the issue became: “How do I snap the player’s vision back to locked when it’s no longer behind a wall?” If it only became locked the moment you looked at it, then it would be too easy for the player to just not look at the monster and run to the elevator. So I designed the level in a way where the entire gimmick is that you have to walk backwards to the elevator. I had to make sure the path to it wasn’t too complex.
But at the end of the day, it was my first real 3d game. It has tons of other flaws, such as optimization issues and bugs, but I learned a ton through it, and through my mistakes. I’m glad you enjoyed it for what it is!
Been working on a system like this for a while now. I worked on one for a few weeks back in December, and I just started trying to solve the issue of making an animation play at a lower framerate. I've tried countless methods, none of which fully encompassing the use cases that one would use the animator component for. I finally found this, and hoped it would work (and hoped to look at the source code to figure out how you got it working). However, upon adding it to my project, none of it works. The example scene doesn't work. The script does nothing when added, because all it's doing is playing the animation at the calculated frame in update, despite the animator speed being 1, which means it basically just plays the animation like normal, regardless of the values passed into the variables. I'd love to understand why it works in the gif, but does not work when imported.
(Update: The reason it wasn't working is because, in the script, the "Play" function requests a normalized time, and this script assumes you're giving a frame-based time. Unfortunately, this method, while simpler than anything I ever did, still has the same pitfalls as my previous methods. Lowering the framerate also slows down the animation itself, which is not satisfactory or encompassing of all the use cases, unfortunately.)
Thank you so much for the great feedback! I'm glad the update helped, and it's great to hear that the map clues helped!
As for the quick turn, that's a pretty good idea, I'll play around with it and see if it fits!
Thanks! I'm sorry to say I have not planned to update the game. I'm aware of many of the optimization issues, I've learned a lot more about making games with Unity since then. If I were to do anything relating to it at all, it would be remaking the game from the ground up lol.
Thanks for the feedback!
You didn’t extract the files properly.
When you have the zip, double click on it, then double click on StartSurvey.exe
Tell it to extract all, and then it’ll ask where to extract it. Leave it at its default, and then continue. It will extract the files properly, and it should open a new window with the files there, in working condition
There isn't any work to be done on it. All it does is looks at your Desktop and your Pictures folder, and takes a .png file from it. If there are no .png files directly in those folders, then it leaves it blank.
Thank you so much! (^o^) I really appreciate these kinds of comments, and the detail helps me make better games in the future.
Also, I'm glad you didn't exactly get the "I know who you are" effect, because that isn't exactly what the intention was. You actually got the right effect! In my game, you're playing as YOUR OWN computer, not a person. Your name is "home"!
I've received a lot of people telling me that the questions should have affected something, but this was by design. I regret the fact that, the way the game plays out, most people interpret the story as "an AI with free will" when it's actually the opposite. You have no free will, as whatever choices you made are the ones that the programmer wanted you to make.
But alas, it is what it is, and I'm just glad that people have been able to enjoy it in their own way!