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A jam submission

Alpha Neon Fighter (Playmaker Gamejam 03-2018 )View game page

Neon fighter is a short score attack bullet hell.
Submitted by Irinir — 8 hours, 24 minutes before the deadline
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Alpha Neon Fighter (Playmaker Gamejam 03-2018 )'s itch.io page

Results

CriteriaRankScore*Raw Score
Playability#14.5714.571
Overall Enjoyment#14.0004.000
Overall#23.7863.786
Audio#33.7143.714
Innovation / Creativity#43.4293.429
Theme / Concept#73.5713.571
Visual Impression#73.4293.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

List all third party assets used
Modern weapons pack by 7XF DESIGN (the M4A1)
https://assetstore.unity.com/packages/3d/props/guns/modern-weapons-pack-14233

MK Glow by Michael Kremmel (shader)
https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/mk-g...

Sci fi FX by Little Robot Sound Factory
https://assetstore.unity.com/packages/audio/sound-fx/sci-fi-sfx-32830

RPG character by Explosive (Character model)
https://assetstore.unity.com/packages/3d/animations/rpg-character-mecanim-animat...

Mixamo animations (Rifle Pack)
https://www.mixamo.com/

Splash Screen original image by Van Mendonza
https://unsplash.com/photos/r7YZXv5f5cc

Neon Glow Font by @funrecord
https://www.dafont.com/neon-glow.font

Number of team members
1

Have you included the source files?
No

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Comments

Good impressions, I would have enjoyed a slighly easier game play. otherwise, well done!

The Game Looks good and the game play is also good.

But to bad you used paid assets.

Submitted

I like this type of games! Please add health packs, more guns and different enemy types (after jam, ofcourse). Vissually impressive and plays smoothly!!! :D

Submitted

Good solid gameplay - had a real 'Robotron' feel to it - wish I had twin sticks to play it! The music had a nice cyber punky feel, the mechanic of 'last resort' was both a good 'punishment' rewarding staying alive vs dying for the score. Like Serial said - the additions of powerups or weapons could make this a solid game. The one thing it lacked was a 'cooldown' period so the player could regroup - it was constant pressure ramped up arcade style until the player loses.

Submitted

Sci-fi feeling was there and music fit well to the game. 

Maybe more "power" to player's gun or pickup weapons would be nice to see in future version.