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A jam submission

Turtles All the Way DownView game page

Slow and steady won't win this race.
Submitted by applecore555, jonmerrin, Akira951 — 22 minutes, 10 seconds before the deadline
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Turtles All the Way Down's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#6863.7213.721
Overall#10573.4153.415
Fun#11713.2303.230
Presentation#14563.2953.295

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Two turtles join together to win a footrace, movement is entirely different solo or joined.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
(+1)

Very very nice idea ! I didn't manage to beat all the levels but from what I've seen this is a unique and smart game !

Submitted(+1)

I really like the take on the old tale. The Rabbit is really smug too! I think it's very clever to combine to turtles into a ball.

Congrats on submitting!

Submitted(+1)

This is really neat! Great presentation, I can totally see this being expanded into a full game with just a few tweaks. I especially liked the adaptive audio!

Submitted(+1)

Fun little game, enjoyed the turtle rolling very much. I think if you positioned the player further on the left screen you wouldn't even need expand the field of view. As long as the player can see in time what's ahead it should be fine. All in all it was quite enjoyable, well done, guys!

Submitted (3 edits) (+1)

For the most part, the game was fun and well polished! However, I will note that the turtle on its own could be quite frustrating as landing on a slope was essentially a game over without being joined together as the turtle just couldn't walk up it. Also, since your using Unity, you want to set the Rigidbody2D collision mode on certain floors from discrete to continuous as you can clip through floors with the split mechanic (I was able to do this on the first level with the arrows telling you where to go). 

Submitted(+1)

Very nice presentation, idea, and controls! Wow! It was very satisfying to fly around with the turtle with hyperspeed when I knew where to go.

I wish the FOV was larger though. It was often impossible to react to stuff because I couldn't even see it, which required me to play some levels many times just to scout and then memorize the layout, even when the execution itself was really easy.

Developer

Thanks a lot!  I totally agree about the FoV, we were working on a camera that zoomed out based on how fast you were moving, but it wasn’t quite ready in time.  Keep an eye out for some fixes and adjustments after the jam ends!  

(+1)

Liked it! Very original.

Submitted(+1)

A cool platformer with a bit of a twist. Splitting could've been explored a bit more on some levels but otherwise a really fun take on the theme! Love how the music gets faster when you connect with the other turtle

Viewing comments 28 to 21 of 28 · Next page · Last page