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augustvc

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A member registered Jun 16, 2018 · View creator page →

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I like to read upgrades while playing idle games. It's nice to have some information to process while playing. Sadly this is not really possible because I'm jumping on a white box and there's not much else I can do while doing that.

I like the game feel though :)

I've now added the ability to do so

It won't load in. Probably because I have third party cookies disabled.

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I didn't get notified of these new messages, just saw them.

To ensure that nobody's drive is getting more wear than necessary, I've changed the autosave to happen every 60 seconds instead. After investigating it, there doesn't seem to be a consensus whether or not frequent reading and writing wears down drives. I will use a similar autosave interval for future games, and let the player manually save as well, to ensure a good user experience.

A differential save wouldn't really make a difference, the save file is already miniscule as is and only uses a tiny fraction of a percentage of what a drive is capable of in terms of data throughput. I speculate spinning up and down is what is making the sounds.

Your time is really good, but I must say someone in the Discord server has got you beat with a stupendous time of around 90 minutes.

I've spent the last hours looking into this, but unfortunately I was not able to find a satisfying solution. The autosave is writing around 400 characters to the cookies every second, which shouldn't really cause problems under normal conditions.

Many browsers allow you to run some code before a window is closed, unfortunately they don't allow enough time to actually save anything. As a result the only way I can ensure progress is not lost, is to autosave frequently.

Hmm very strange, thanks for the feedback. I have not seen any such issues myself so it would be hard to fix this one unfortunately. I assume you also didn't switch browsers or use incognito mode?

Sorry to hear that! If you delete your browser's cookies that will also wipe any save files. Otherwise if you open the game in multiple tabs, the one that is closed last will be saved.

Thanks for the kind words. Yeah, I definitely thought about adding another layer of progression, I have a good one in mind. However, this game was more intended as a learning experience than a long-term project. I've always had trouble keeping the scope small so now I'm taking an incremental approach to scope, making games that are slightly bigger every time.

I'm already working on the next game which is a bit different, but also an incremental / idle game. It probably won't have super crazy power numbers, though. I'm aiming for around 2-3 times the features and playtime.

Yeah that makes sense

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You're right, there was a bug! It should be fixed now!! Sorry for the inconvenience


It was a division by zero. You were killing the monster in the same frame it spawned, and the exp per second calculator couldn't handle that amount of power hahah.

It might indeed be because monster 1 has 0 HP after the shrink spell

Add a version number to the cookies. Before accessing the other cookies, delete them if the version number is outdated

hot damn u beast

Looks stunning

Very nice presentation, idea, and controls! Wow! It was very satisfying to fly around with the turtle with hyperspeed when I knew where to go.

I wish the FOV was larger though. It was often impossible to react to stuff because I couldn't even see it, which required me to play some levels many times just to scout and then memorize the layout, even when the execution itself was really easy.

Thanks for your comment!
Yes, haha,  I did.  I have to agree with you, sadly we had a too large scope which in the end left literally no time for polish.  In fact, I had to make all the levels in the last 40 minutes. Also there is a bug where the ship will move slower if your FPS drops below 60 x.x

I immediately started playing without reading how to play, as one does. Then I was stuck in the game with no idea what to do ;p

Super impressive how much functionality you got in there, and the game is fun to play & strategize

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After around 100 points the difficulty spikes up hard, and I can't make it much further so far. Got 119, 146 seems crazy to me

edit: ohh yeahh babyyy


very atmospheric, I like it. Birds chirping, night sky with stars, and grass. What more could you ever ask for? By the way, even with a controller movement is flipped and also I jumped off the map

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I think it's relaxing this way, but if you are not in the mood for that I can see how it would be more fun otherwise

edit: speed controls would have been a good addition, where the minimum speed is what speed the ship has right now.

the grammar

Wait... how did you know I was having a meal... wtf


2 minutes 😎 (and I like the title)

Really fun. I love that room with all the pots, so satisfying to shove them. I was more out of control than my little green ball tbh hahaha.

Getting the green ball felt like it was mostly luck, though. Just grabbing randomly and hoping for the best.

Can't really say "Thousands of gold" I think.

Wow! Well done! Gameplay, art, audio are great.

This game is really nice so I'm not going easy on you with the comments:

brakes*

You're* doing great

I accidentally found out a combination that bridges over water, which I could use to complete earlier levels with ease.

I don't understand what the stars mean when a level is complete (I always get 2/3 stars it seems). I thought I had to collect the crystal to get the 3rd star but that seems impossible.

Would love a backspace button to delete one command as I mess up a lot.

I had a lot of trouble with turn left and turn right because it is xxz and zxx. I would expect them to be inverse from each other like zxx and xzz but that's just me.

Hahaha this game is so funny (and fun). Wish it was longer.

Like that there is a story. Would like that story in the description to be put in the game. E.G. after you complete the game, or parts of it for each level that is completed (if you had multiple levels).

Also when I was screwing around a bit while the map was opened with left click / right click, I at some point controlled both a rabbit and the player at the same time, which I'm sure is not intended.

Original concept, very well fit to the theme. Impressive that you made a whole dungeon generating system plus an AI to traverse it.

I feel like it is impossible to die if you just spam the three buttons. I stopped healing after 37 floors and survived until floor 54 with many healing items to spare.

Now these suggestions may be obvious but: I would suggest ramping up difficulty, a shop, and some more room for strategy behind when to use your items. (Also sound)

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Fun, I like the gameplay mechanics and how it fits the theme. Would like some more challenging levels and possibly extra interesting mechanics.

One tiny bugs, when you stand on the red button and walk into a door (unpressing that button) you can get stuck in the door

Undo button is a great suggestion!

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Awesome. I am impressed.

Fun, seems original (but I haven't checked many submissions yet), fairly challenging, a good amount of content and well polished.

One thing I am personally missing is some motivation for completing it. For example, an engaging story line.

love the graphics & style, but I am a little creeped out as it is late at night ;p

Hello, I am watching Tim Ruswick's stream from yesterday, and playing along every game.

I had a good time playing your game. I liked the screen-shake a lot. But I'm trying to help you so I'll focus on possible improvements:

I heavily prefer arrow keys over wasd (easier for right-handed play)

I pressed 'R' by accident and lost my progress. Twice.

You can fall out of the map if you hold left or right immediately after entering "let's do it"

Shortly before reaching the end, there was a split, and I wanted to know both ends, but before I knew it I had already completed the game without knowing the other end.

The little chat can be a bit repetitive. At some point I found myself ignoring it because it was getting repetitive. Maybe you could add something that would unconsciously notify the player that he is seeing a message for the first time. An example: Only play the beep beep beep chat-sound if the message is new to the player.

Sometimes staircases are slow because the character is still falling from its previous jump when it reaches the next staircase step, making for a waiting-wallslide. Even if it is only by a fraction of a second, it still slows you down.

I hope you get something out of this feedback.

Cheers,

August