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Figment's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #247 | 3.818 | 3.818 |
| Overall | #276 | 3.874 | 3.874 |
| Presentation | #435 | 3.970 | 3.970 |
| Originality | #487 | 3.833 | 3.833 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The colorless slime will join together with the color blobs to become the color needed to complete the level
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I very much enjoy the concept that this grid based puzzle game has. The mechanics are strong and clear and well presented. But the mechanics are not presented in a fun way.
To me it feels like every level is more a mechanic that has been sketched out by the designer, then a proper level with multiple mechanics in it. The reason why the difference is so important for me, is because a single mechanic can be brute forced until you get your win. Instead of having a dedicated puzzle you have to solve.
As for the usage of colors. I love using the basic 3 colors and their mixes. But I very much feel you have gone overboard and created too many mix colours. To the point it is impossible to differentiate between them. At that point you no longer have a strong puzzle game which you have to solve, but a find the combination brute force. Which is not that fun to play.
To me if you would stick to more basic colours you could do more interesting things. If you keep it simple you can also do association by things to colours, without directly showing the colour. If there is for example one dedicated machine that just hates blue. The player will very quickly realize and learn that everytime I find that machine I shouldn't be blue.
At last I wish there was more Ork logic involved. Red blobs move faster. Yellow checkered ones make bigger explosions. And pink blobs are invissible, because have you ever seen a pink Ork before?
Golly this is just perfect. Great puzzle design, great art and audio choices. Congrats on submitting this!
Thank you for the kind words ^^
Great game! You came up with some really interesting puzzles. Some of them took me a bit to figure out.
The art style is great, I love the way the blob sheds its color when passing through those gates. I love how the blow disappears through the gutter at the end of the levels.
The SFX fits really well and I think the music is good too.
Congrats on submitting!
Thank you for the kind words ^^ I'm happy you liked it ^^
Very good! I like this concept
Thank you ^^
Thank you ^^ I hope to make some levels when I have time ^^
it was so cute!!! difficult at times, but I had fun!! especially at that level with tons of colours
Thank you ^^ I'm happy you had fun ^^
Unfortunately the controls didn't seem to work for me. I couldn't do anything. The game looked really interesting. It's a shame ;-;
Oh no! What platform were you playing on? You might have lost focus. Did you try clicking inside the game?
Yeah, I played it on chrome. I tried to click in the game multiple times.
Edit: I managed to fix it! It was a good game!! :D
I'm happy you were able to play ^^ thank you ^^
The puzzles in this game are great! You have a very good build up in your curve! I'm curious to see how people with colorblindness will react to this. I think you should maybe have a variant for them as well or work with some icons inside of the slime which they can use to identify which color they are! :) But for game jam you guys did an outstanding job! :)
Thank you for the kind words and feedback ^^ I think if we would add colorblindness support with icons we would need to find a way to cleverly display it to the player without becoming too confusing ^^
Definitely a very well done difficulty curve for the majority of the game. Then the last 2 levels come in and just hit you with all the stuff, once I figured out the base mechanics... and... thing, for the last one, it was pretty fun to puzzle through how to actually complete it.
Otherwise though a couple points (that I mostly mentioned) would be:
Thank you for the feedback ^^ I understand the points you make and will keep those in mind for future projects ^^