Interesting game mechanic with the rope taking down the enemies! Great graphics, and nice soundtrack, really sets the the ninja mood! I had fun playing the game, good job! :D
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Taijitu - Infinite Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2494 | 2.789 | 2.789 |
Originality | #2502 | 2.947 | 2.947 |
Overall | #2578 | 2.772 | 2.772 |
Fun | #2639 | 2.579 | 2.579 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Yes. Ninjas are joined together mechanically by rope and need to work together to defeat enemies
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Not bad idea, as mentioned, it could be interesting to play at mobile phone with two stick controls. Not enough feedback about rope tension and other stuff that bring the player closer to losing. As I understood, player can lose if tension of physical rope will big enough. Physics system not so good for this, you can lose just jumping in turn. UI buttons fly away not in fullscreen mode) Also sticky Shift buttons are uncomfortable. When ninjas moving horizontally, they lose some forward speed due to the changed direction of the movement vector, which hinders the play a little
Hey, thanks for the suggestion. Yeah the game still have several bugs (UI System) and physics system of the rope can be smoothen out with adding a bit more yield component in the rope so it doesn't snap like as soon as you reach threshold tension, giving player some time to recover. I guess the ninja slowing down when going left or right is part of the idea that you have to speed up and maintain speed. But if you do too much then increase speed of other ninja. After the jam I'll add a lot more obstacles and flying enemies which have to be caught in the rope by running/ Jumping and moving both of them around carefully. Thanks for the support though!
very interesting concept. could be turned into a good time-pass for mobile (you can run on double-tap for instance). well done!
This was really fun to run through and the concept is very well thought out. The art and models are also great! I would love to see more of this. Maybe some kind of power ups. Stuff that makes your ropes slice the building too or run faster or something like that. Fantastic job!
The asynchronicity of the characters is really cool and feels very intuitive to control. Right now I think the best strategy is to keep both ninjas in the middle to which allows you to ignore towers almost completely. I might try to spice it up by forcing players to move away from the middle. One way might be having a tower in the center and two ramps at the far sides. That way you'd have to move both ninjas to the far sides in order to carry the rope over the tower and force a trade off between staying near the center.
Glad you like the controls, honestly I am still trying the best place to put the fast run key so it is much easier to access. Yeah, I suppose I was only able to complete the concept and the rope mechanics and didn't have much time to add different type of obstacles ( Your suggestion is pretty awesome, and I definitely am gonna use that). I think as soon as I have a variety of obstacles with varied position I can change the intensity as the game progresses. Will be doing all the changes post Game Jam. Thanks for the support!
Nice work! Interesting tradeoff between playing broad for catching lots of skeletons, and narrow for avoiding obstacles. But does the difficulty increase over time? As soon as you understand the game mechanics, and you play conservatively, you can seemingly play forever...
@akaashG game was ok, I think adding some feedback when rope breaks would be great, also zooming out the camera a little would help, but the way good job :D
Awesome little game.
But I did not know the point of having a jump mechanic here because it didn't help me anywhere. Also, in my opinion, an indicator for how long rope can extend before instant game over would be better
Btw, I wanna know so bad how you got the rope thingie to work so well in 3D.
hahaa i love it!! it is great that you must use the rope to kill skelets (and score) but cant hit buildings, clever!
wish it was faster/harder
Nice work! I think the polish can be improved if you have more time, but the core part of the game is great. I had fun playing. The concept of structures blocking the joining rope was really neat.
Nice work on the game! Definitely can be a fun quick 2 player game too! Sometimes I got stuck on the skeletons and the player didn't slash them.
For anyone who is only seeing the credits on the menu, switching to fullscreen worked for me! A solid endless runner for a GameJam, nice work! The music was pretty catchy too!
Simple but good idea. Wish I got to use shurikens or a katana if I'm playing as ninjas though, haha. :)
I like the idea, It was simple but fun for a good while. Only bad thing about it was the bugs, Aside from that great game
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