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A jam submission

[Polyboros]View game page

Mad chill
Submitted by Chao (@ChaoatGames), Infraxion — 2 hours, 1 minute before the deadline
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[Polyboros]'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#7513.6893.689
Overall#8513.5143.514
Fun#8813.3773.377
Presentation#11623.4753.475

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The key mechanic involves joining different physics objects laying around the map with your own body

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Neat!

Submitted(+1)

Oh my gosh, I can only imagine the coding that would have gone into the movement mechanics!  This is truly incredible! It was so smooth, things moved how I would expect them to, and everything was really intuitive.  I also always appreciate a tutorial at the beginning.  So well done!! :)

Developer

Thanks! Pretty much all the movement is handled with the base unity physics, to get it to feel as good as it did we pretty much only had to make one change.

The torque that the player body exerts when they rotate is modified by the distance of the furthest body part from the center, so your furthest out piece will always move at the same speed, no matter how far out or close it is to you.

Submitted(+1)

A very nice game, the music and art really tie into each other well!

Great job!

Developer

Thanks!

Submitted(+1)

Wow, all across the board impressed. The dynamic music first off makes it feel very satisfying to move around in the world. The physics simulation once you're joined with the parts also feels great how you rotate. And once you figure out you can rearrange your configuration while you're in between doing maneuvers, it really has nice depth. Superb!

Developer(+1)

Glad you liked the depth. There were a couple ideas that we didn't get time to implement as well, it's definitely a gameplay loop with a lot of potential.

Submitted(+1)

very interesting concept and pretty well executed! i like the sound design a lot and it all fit together nicely. well done :)

Submitted(+1)

Pretty fun, but control is a little bit annoying 

(+1)

I llike it!

Submitted(+1)

Nice sound design

(+1)

Mechanics were really good and interesting, looks a lot of fun

Submitted(+1)

Really really well done! Still getting the hang of the controls, but the concept is very strong, and the design and execution is great. Really appreciate the touch with how the collision sound for the balls fits in with the music. Congrats!

Submitted(+1)

Really impressive to get the physics working so well in such a short time! Very interesting game, would love to play more levels. Sometimes I had to resort to trial and error, but even then, it was fun (and quite funny!).

Developer

Well there definitely are bonuses to using Unity. Glad you had fun!

Submitted(+2)

Game feels great and I find myself very focused and in the moment when playing it. It very much reminds me of Getting Over It. Nice job!

Developer

Getting Over It was definitely an inspiration, glad you found the comparison.

Submitted(+1)

Love the feeling of the game, its smooth and I don't feel frustrated when I fall all the way back to the start. Its challenging but rewarding every time you reach the next platform!

Developer(+1)

Thanks! We tried to concentrate on polish this time around, so it's good to hear that that came through :)

Submitted(+1)

Love the feeling of the game, its smooth and I don't feel frustrated when I fall all the way back to the start. Its challenging but rewarding every time you reach the next platform!

Developer(+1)

Thanks again!

Deleted 1 year ago
Developer

Yeah we probably should have put that earlier, changes to be made if we release a future version. We did have some pretty frustrating encounters with the Unity physics engine, and that problem you're seeing is one of the issues we didn't manage to get around fixing. Hopefully it's uncommon enough to not impact gameplay too much.

Developer

I think I might have moved that tutorial prompt at some point but accidentally also moved the trigger for it, whoops 😳

The shapes do seem to have a mind of their own :p Thanks for playing!

Submitted(+1)

I love the simple graphics as well as the main mechanic, I think that's one of the most unique ones I've seen so far. The music is calming and the tutorial is well executed. I also love the slicing mechanic to separate links, though it did take me a while to figure out that I needed to slice it.

Sometimes even when I'm holding left click it wouldn't connect with some balls so I got a little bit confused on what the criteria was in order to connect with one. Still love this idea though, would love to see this expanded upon even after the jam's over!

Developer

Thanks! There were unfortunately some bugs that we didn't get time to look at, and the failing to connect randomly is one of them that we were aware of. It'll be first on the list of fixes if we come back to it after the jam.

Submitted(+1)

really cool concept well executed, felt brilliant to play and the touches with your creation making an instrument was a beutiful touch, spend some time playing with that alone

Developer(+1)

Glad you liked it. The musical instrument aspect was quite a late addition, but definitely glad we decided to go with it.

Developer(+1)

Thanks! I initially wasn't expecting the musical sounds to really add that much, but it definitely came out much cooler than I anticipated! Glad you enjoyed!