Neat!
Submitted
Turn the TideCriteria | Rank | Score* | Raw Score |
Originality | #751 | 3.689 | 3.689 |
Overall | #851 | 3.514 | 3.514 |
Fun | #881 | 3.377 | 3.377 |
Presentation | #1162 | 3.475 | 3.475 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The key mechanic involves joining different physics objects laying around the map with your own body
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Oh my gosh, I can only imagine the coding that would have gone into the movement mechanics! This is truly incredible! It was so smooth, things moved how I would expect them to, and everything was really intuitive. I also always appreciate a tutorial at the beginning. So well done!! :)
Thanks! Pretty much all the movement is handled with the base unity physics, to get it to feel as good as it did we pretty much only had to make one change.
The torque that the player body exerts when they rotate is modified by the distance of the furthest body part from the center, so your furthest out piece will always move at the same speed, no matter how far out or close it is to you.
A very nice game, the music and art really tie into each other well!
Great job!
Wow, all across the board impressed. The dynamic music first off makes it feel very satisfying to move around in the world. The physics simulation once you're joined with the parts also feels great how you rotate. And once you figure out you can rearrange your configuration while you're in between doing maneuvers, it really has nice depth. Superb!
Really really well done! Still getting the hang of the controls, but the concept is very strong, and the design and execution is great. Really appreciate the touch with how the collision sound for the balls fits in with the music. Congrats!
Really impressive to get the physics working so well in such a short time! Very interesting game, would love to play more levels. Sometimes I had to resort to trial and error, but even then, it was fun (and quite funny!).
Game feels great and I find myself very focused and in the moment when playing it. It very much reminds me of Getting Over It. Nice job!
Love the feeling of the game, its smooth and I don't feel frustrated when I fall all the way back to the start. Its challenging but rewarding every time you reach the next platform!
Love the feeling of the game, its smooth and I don't feel frustrated when I fall all the way back to the start. Its challenging but rewarding every time you reach the next platform!
Yeah we probably should have put that earlier, changes to be made if we release a future version. We did have some pretty frustrating encounters with the Unity physics engine, and that problem you're seeing is one of the issues we didn't manage to get around fixing. Hopefully it's uncommon enough to not impact gameplay too much.
I love the simple graphics as well as the main mechanic, I think that's one of the most unique ones I've seen so far. The music is calming and the tutorial is well executed. I also love the slicing mechanic to separate links, though it did take me a while to figure out that I needed to slice it.
Sometimes even when I'm holding left click it wouldn't connect with some balls so I got a little bit confused on what the criteria was in order to connect with one. Still love this idea though, would love to see this expanded upon even after the jam's over!
really cool concept well executed, felt brilliant to play and the touches with your creation making an instrument was a beutiful touch, spend some time playing with that alone
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