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Sand: A Superfluous Game

An open world, base-building, adventure survival game with quirky humor and Llamas!​ · By Voided Pixels Studio

BUGS Sticky

A topic by Voided Pixels Studio created Feb 19, 2018 Views: 13,685 Replies: 640
Viewing posts 161 to 180 of 208 · Next page · Previous page · First page · Last page
(1 edit) (+1)

I got an error with your current version right now the 0.5.6. I just plop the llama nest and it did this error code

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_baby_llama:

REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_state_random_walk (line 17)
called from - gml_Object_obj_baby_llama_Step_0 (line 12)


Developer(+1)

Error occurred when you placed a baby llama and then then a nest. The baby llamas define home as the nearest nest (if there is one). For some reason a variable was not created correctly. The error is now fixed and added into the next patch

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_npc_camp:

object_is_ancestor argument 1 incorrect type (undefined) expecting a Number (YYGI32)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_npc_camp_Step_0 (line 472)


when a raid starts the game just crashes :/

Developer(+1)

Should be fixed in the newest version

(+1)

when I drop something from my inventory by draging into the drop slot the game crashes.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_player:

string_pos argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_weapon_type (line 8)
called from - gml_Object_obj_player_Draw_0 (line 77)

Developer (2 edits)

Do you remember the item you dropped? I am having a hard time reproducing it

well thats wierd it only does when I drop from the first hotbar slot,  but it does whit every item I tried whit, any meele- ranged weapon, stacks that i had. for example: stack of cloth, rifle, bow, lab coat,  some of them where damaged.

Developer(+1)

ahh I'll check that from the hot bar slot. It could be messed up. I modified that code slightly.

Hey, I just opened the game on my new computer and the broken base that's supposed to be around the space computer thing (its been a hot minute since I've played this game so I forgot its name) when you first launch the game isn't there, and I cant build anything because everything in the build menu is locked

Developer

try clicking all the reset options in the options menu

I tried all 3, restarted the game, didn't work, tried it again, still didn't fix it

Developer (1 edit)

The only other option would be to find the folder in the %localappdata% and delete it (I think it is named Sand_Alpha). An anti-virus might be stopping it from writing files also.

(4 edits)

I got the following ERROR when I tried to drop my boomerang:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_player:

string_pos argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_weapon_type (line 8)
called from - gml_Object_obj_player_Draw_0 (line 77)


-------------------------------

The game crashed afterwards.

Before that I successfully dropped my rifle and no error occured.

Also I crashed the game yesterday without an ERROR dialogue and I have no idea why, it might have been about the RAM allocation (I do have a lot, but I also had the game running for many hours) but that is just a guess... I can't really provide much info about that, sorry.

I'm so happy you implemented an autosave feature.


EDIT:

Oh I just posted this (not noticing a similar report has been made, sorry for the duplicate) and have already encountered another ERROR.

It happened when I tried to connect a volt meter (which was connected to a relay already) to an oil producer.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object obj_producer:

STRING argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_producer_Other_10 (line 9)
called from - gml_Object_obj_volt_meter_Other_14 (line 6)
called from - gml_Object_obj_volt_meter_Step_0 (line 95)

-----------------------------------------------

After this ERROR I could not load the game anymore. It crashes without dialog when it reaches around 56%.

Could you advise me on how I could potentially get my save back? if it's not possible, I'll just have to deal with that, but it'd be a shame...

Developer(+1)

There are backups created in the %localappdata% folder you can try replacing files from there (Check the dates on the files and pick a newer one).

I'll check on these errors.

Developer(+1)

I believed I fixed both of these errors. The memory error might be a memory leak on my part (but I am pretty good at not creating those; I'll run a test, it has been awhile). Update inbound.

(+1)

Good to know and thanks for the quick response. I have just needed to replace the CAMP.ini with a backup and it worked! :)

Developer

yeah something got corrupted i guess

Sometimes my followers randomly just disappear and then reappear obstructing walls.

Developer(+1)

They shouldn't disappear while in your base. They get reloaded when you leave the base and come back. Sometimes They appear in walls lol. That is a bug I think I fix and then it comes back. :)

That would be great thanks! :)

(1 edit) (+1)

Hi, I think this can be helpful.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_player_upgrade_menu:

second index out of bounds request 0,4 maximum size is 1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_player_upgrade_menu_Draw_64 (line 76)

This is the first time I got the fatal error. This was continued from 0.5.6 to 0.6.0. When I walked to the player upgrades and press E, I got this everytime. Though when played normally, it'll run smoothly until you do it again. :P

And uh, I thought I would destroy it and build it again to maybe fix it but I don't have the levels and I seem to can't find the player upgrades in the build menu too.

Thx in advance.  The game is always great btw! :)

Developer(+1)

I removed the player upgrades from the game completely. You now 'level' up as you play instead of paying for levels... and I love that you think the game is great :)

I'll have to remove them from the saved files in the next update. Thanks for the bug find!

Got it. Thank you. :)

(+1)

I don't know if its already posted here, but I get this Error-Message every ten seconds after I build the deliverer-robot

___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 2
for object obj_robot_deliverer_station:

Unable to assign a collision category for object obj_robot.
Consider using parenting to reduce collision overheads where possible.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_robot_deliverer_station_Other_12 (line 19)
called from - gml_Object_obj_robot_deliverer_station_Step_0 (line 5)

Developer

I did not see this one. Let me track that one down.

I've forgot to mention that this report comes after the deliverer are active, I think that somewhere in the time when they are activated and when they move to the selling booth something is not quite right, but the game was fine itself. It was functioning, but I had to turn the deliverer off if I don't want to get this report. But thats a minor issue I think, maybe it can be  some issue with my system itself, I dunno^^

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 2
for object obj_camp_fire:

REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_camp_fire_Other_12 (line 74)
called from - gml_Script_save_base_data (line 2)
called from - gml_Object_obj_game_setup_Alarm_5 (line 6)
It says that after a few minutes of playing, it happened to me a few times, when I close the game, my maps data just gets deleted

Developer

Make sure you unzip the files from the folder before running the game.

Went directly north looted came back down to home and everything was gone

Developer

Did you unzip everything before running the game?

Developer

Also did you start with a house and resources? There should be a backup of the base in the %localappdata%sand_alpha folde

(+1)

i unzipped everything and i started a normal spawn, i just reinstalled the game and started fresh. things happen with alphas.

___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 3
for object obj_camp_fire:

Trying to read from undefined INI file
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_camp_fire_Other_13 (line 47)
called from - gml_Object_obj_prefab_loader_Create_0 (line 35)
called from - gml_Object_obj_resource_generator_0_Alarm_1 (line 3)

Every time I click on 'Explore', I get this error: 'ERROR: \prefabs\prefab_-1.ini NOT found.' and the above message.

Developer

you most likely didn't unzip the game from the folder. 

It turns out that I only get that error if I *don't* run it from the Itch.io launcher.  Go figure.

Developer(+1)

humm... I wonder if itch launcher stores files in different places...

But glad it works for you!

(+1)

if you put foundation in a few different types of soil, in addition to ordinary sand the foundation may become impossible to remove, if necessary, I can send a copy of the world with the bug, triggering most of the possible locations.

Developer

Ahh have you tracked down which soil it is?

Developer

I think I found the issue. The depth sorting got messed up somehow and since I am manually drawing the floors on a surface now it wasn't noticeable that the dirt floor was above the other floors.

(+1)

ops I'm sorry for not responding about the bug, I was completely consented to a game that I ended up forgetting about the rest! but basically road, dirt, dark sand and rock floors, the bug doesn’t happen with 100% but normally when it happens in a certain place it’s always repeated, and I also wanted to take the opportunity to ask a question the npc’s option to sweep the floor was temporarily disabled ? sorry if this subject has already been said elsewhere and that i came back to this game a short time ago

(+1)

I can't find the second raider camp.

Idk if it's a bug or if was already patched and I would like some help

Developer

I am working on adding missions now. That mission doesn't exist and is the end of the main mission path. I suppose it is a bug because it should have a different message :)

(1 edit)

Sand Alpha 0.6.4 -Experimental

I came across this bug during the execution of the mission to defeat Raider Camp Beta, after restarting the game the line of missions continued correctly, after a reassessment of the site the bug seems to be involved with some code of the exit ladder of the cave, the bug does not occur with the other ladders on the map.

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Alarm Event for alarm 3

for object obj_player:

Unexisting room number: -1

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Object_obj_player_Alarm_3 (line 3)

Developer

Yep I fixed it. Should now be in the new version :

Hi um whenever I go to a place that's supposed to have a building there is nothing
And when I try to "explore" an empty square, it says: 

############################################################################################ ERROR in action number 1 of Other Event: User Defined 3 for object obj_camp_fire:

Creating instance for non-existing object: -4 at gml_Object_obj_camp_fire_Other_13 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_camp_fire_Other_13 (line -1) called from - gml_Object_obj_camp_fire_Other_4 (line -1) - <unknown source line>

then the game shuts off

Developer(+1)

Make sure you have unzipped all the files before you run the exe. Also in the options menu you can reset everything. See if that helps :)

(+1)

Sand Alpha 0.6.4 -Experimental
After some investigations I decided to report a possible negative energy generation error, I will continue to run some tests yet to find out exactly what causes such an event, the tests carried out so far have resulted in nothing, I will update it as soon as I get something useful!

Developer

I saw that once in my base today too. I haven't quite figured out how that happens. I will do more investigation myself. :)

Was there any change regarding the winds or power generation? as though it might be something involved in some change in the direction of the wind, probably something that has not been applied completely yet, believing that if the energy generation is based on the speed of the wind, probably what is occurring would be winds with negative force making the blades of the windmill rotate in reverse and generate negative energy values.

Developer (1 edit)

I didn't directly change anything. Also yes you are correct that windmills are based on windspeed (or technically the windmills rotation speed which accelerates/decelerates when the wind speed changes). Wind direction only goes one way for now. I put a temporary fix that will stop the energy from ever going negative, but I need to see what is causing it

(+1)

well i found lot of buggs the last one crash my game

1 i can plant infinite saplines

2 i can build the mod workbench even if i am missing the green thing

3 i can use the rock throw ability infinite amount of times

4 and last when i went to the first town i click some thing idk what it was  it gave me the opcion to link i press right click and it crash

___________________________________________

############################################################################################

ERROR in

action number 1

of Mouse Event for Glob Left Pressed

for object obj_photocell:

Data structure with index does not exist.

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Object_obj_photocell_Mouse_53 (line 29)

Developer

maybe you entered the dev mode by mistake. it is the ~ key

(1 edit) (+1)

I found a bug or something I’m not sure to be honest.

  1. When I go to the menu to go to different areas, the mission I’m doing resets (One of the first missions which is the plant 4 saplings to be exact) and I have to do it again.

  2. When your dead you can still pick items up for some reason

  3. Ui glitch when I equip nothing the previous item I equipped still has the enlarged box

Anyways great game, I’m already addicted and it’s still the first part of this

Developer(+1)

1. yeah i think there error there is the missions get reloaded on that menu. I'll fix that.

2. lol funny :) I can fix that pretty easily

3. Odd. I'll look into that!

Thanks! I am excited people like it :)

Might not be able to buy it but reporting bugs is the best I can do :)

This is more of a suggestion, not a bug, but if you aren't already panning on doing so, could u please make a singleplayer AND multiplayer option for this pls?

I made a sport in game, i wanna do it with someone, and i also wanna do some adventuring with someone

Developer(+2)

I haven't really built it to be online multiplayer. I could (and am strongly thinking about it) add a couch-co-op multiplayer. I could still add the net code maybe to make it playable online. I just don't want to say I will and then bite off more then I can chew and disappoint someone.

(+1)

I left my game idle probably for too long, this popped up when I went back:


############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_base_raid_manager:

REAL argument is unset ############################################################################################

called from - gml_Object_obj_base_raid_manager_Step_0 (line 48)

(+2)

Had the same error just randomly accuring

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