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A jam submission

Knightly Gold and GloryView game page

Fight for gold and glory
Submitted by JoeyAsagiri — 1 day, 17 hours before the deadline
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Knightly Gold and Glory's itch.io page

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Comments

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Submitted(+1)

Fun arcade game, kinda reminds me of Flash games I used to play on Armor Games. Several things I'd like to point out:

  • Changing weapons doesn't work properly. As far as I understand it doesn't work when you're swinging your weapon, which makes sense, but IMO it would also make sense to switch weapon right after swinging is done. Also, since there are only two weapons, you could use only one button to switch them, and preferably not the one that you press with one of the fingers that you use to control the movement.
  • Damage upgrade doesn't do much. From the very beginning you can kill running enemies with a single swing and can kill shooting enemies with two shots of xbow, and that's the way it stays until you fully upgrade the damage, when you become able to kill the shooters with a single shot.
  • Sometimes the enemies can hit you even before they've spawned in. I'm talking about those "phantoms" that signify where enemies will appear, sometimes they damage you and sometimes don't.
  • Game becomes the most fun when you're herding the bulls, making them trample enemies and collide with each other.
  • I didn't buy the contract cause I didn't feel like grinding for 10k more gold, cause I felt like I've seen everything the game had to offer.
Developer(+1)

Thanks for the feedback! I already worked on fixing some of those issues like the weapon swapping being buffered and changed the damage upgrade to be only two tiers of actually meaningful change in damage for the next update. I'll also check to see if there's something wrong with the enemy spawns not having their collisions disabled. (though right now standing in the middle when the hole opens damages you, so it might just have been that you would get hit by)

Also the contract doesn't do anything yet so don't worry about not having grinded for it, it's just a placeholder for a planned mechanic.

Submitted

>right now standing in the middle when the hole opens damages you

Oh, right, that's probably what it was.

Good stuff. Combat feels pretty good. Progression is satisfying. Few random notes;

- Big knight guys feel easy to the point of irrelevant. The dust bunnies and the lazer dudes are way more fun to fight.

- Tried to shoot the bow but wasn't always getting an arrow out. Must be missing something here. Is there a limited number of arrows?

- Spear is really fun to use. 

- Roll feels pretty goofy, doesn't feel like it increases my speed at all. When I use it to close the distance on the lazer guys I often just end up getting hit. It's good for dodging lazers, but I think you can make the dash a lot cooler.

Seems like a great base for a game. More weapons and upgrades and enemies and this will be great.

Developer

Can you describe when the bow wasn't shooting? From my testing it should always fire if you release the button after the white flash.

Anyway I made some changes to the big guys and the roll which hopefully makes the game a bit better.

Developer

Just updated the demo to improve on some of the issues people posted about, thanks everyone for the great feedback!

Submitted

those big guys need some sort of indicator for when they are goin to attack, its too sudden

the equipment slot buttons dont make much sense, hiding the weapon you selected is confusin

overall the only weapon that feels truly useless is the bow, the sword and spear feel samey but they are balanced just fine

Submitted (1 edit)

I like this type of games, I think it can be shaped into something really fun. Some notes though:

  • Crossbow is way too good relative to other weapons? Sword and Spear were too dangerous against the bulls and the shooters because you never know when they're about to attack. Bow needs feedback on when it's ready to fire.
  • The game quickly becomes all about running in circles and avoiding the swarm of bull enemies that forms around the arena. They kill other enemies themselves

Played browser version,

Its thing of personal preference but things feel a bit slow. Movement is slow, and time between attacks is slow. Though you mentioned this is intended as a phone game right? Probably feels different on phone.

Feels like there should be some sort of indication for when the bow is charged enough to fire. Would also be nice if the shooter and charger guys had some indication they are about to attack.

Sword, speak, and crossbow where all fun. Though crossbow feels a bit op. Kind of hate the bow for the above mention reason of not having feedback for when it can be fired.

Thanks for the demo and good luck with the game!

Submitted(+1)

So far it seems like the weapons other than the basic sword doesn't work, other than that the game is really good and works well.

Just polish it a bit and add a bunch more enemies and items and you will be good.

Developer(+1)

The bow works by holding down the firing button for a second and then releasing it to fire (with a stronger shot after 2 seconds).
Right now there's basically no feedback to indicate that however so I'll work on making an animation for it showing when it's ready to fire.

Submitted(+1)

Played in browser version. Gameplay was fun and reminded me of an old flash game (amorphous+)

main complaint is lack of enemy telegraphs. Felt like enemies could really use a sound or visual cue before attacking.

The sound effects were well done and did a lot to make the game feel good to play, but it did seem to be missing a sound for the player being hit.

I feel like the dodge roll would be a little more satisfying if the speed started off faster but had some deacceleration (As opposed to being a constant speed)

fun game. would watch ads on.

Submitted(+1)

I think you've got something really solid here! This is one of the cleanest executions in this demo day 38. What you did well:

- The coins disappearing slowly is clearly executed, and adds a really nice dynamic of trying to pick up coins while fighting. I would get greedy and lose health, and only have myself to blame

- The subtle screen shakes, sounds, character hits etc are very well done and clearly communicate the game. Great feedback loop.

- I can see your future plans for "watch ad to double coins", I think this is a smart monetization model for what you have.

- Consistent art and sound style

What to improve upon:

- I would make the character movement a bit faster. The laser shooting enemies are hard to maneuver around. If I was a bit faster it would be more fun

- Maybe get a better name, something short and sweet


Overall I enjoyed this a lot, great job!