- No invulnerability frames, which one-hit KO's you if you run into several enemy bullets, even if you had full health.
- In asteroids, bonuses have the same color as enemy bullets, making it hard to differentiate them from each other.
kurt_c0caine
Creator of
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Hi! I'm a programmer looking for teammates. I mainly use Haxe and GLSL, with HTML5 as my target platform. I don't use common engines(e.g. Unity, Godot, Game Maker, etc.), cause I prefer to know how the code runs under the hood, so I develop my own ones. I've been building a new one that's more general-purpose than my previous ones, but I won't manage to complete it before the jam, so unless you have any suggestions, I would probably use Heaps.
My most successful game is TD2S sitting at 14k playthroughs, you can play it right here on my Itch: https://kurt-c0caine.itch.io/td2s
1. What can I do?
I program. Haxe, Javascript, Typescript, Java, Python, GLSL, C++, the list could go on.
I've also had some experience with sound design(by which I mean that I just download sounds from freesound.org and then cut and glue them in Audacity, while adding effects and leveling the loudness).
2. What would I like to focus on?
Honestly, just shipping a completed game, cause I tend to get stuck in decision paralysis and procrastinate for years without getting anything finished.
3. What can't I do?
I haven't done any creative writing since I left school, but I don't think it'll be that relevant for this project. I'm also mediocre at art and have never done any pixel art. And I have almost 0 experience with 3d modelling.
4. What don't I care about - i.e. other people can have "full reign" over?
I'm not sure, I'm kind of a control freak, but I think we'll be able to compromise.
5. What is my time commitment to this project?
I can dedicate a couple of hours every day on this project.
6. What kind of games do I like? What genres or game types do I enjoy playing or working on, or would like to try making?
I prefer action games both for playing and developing, but I'm open to your suggestions, as long as they're in 2D.
I think it became harder to deflect the projectiles now, I completed the levels as usual, but this time the boss nearly killed me. Didn't complete the Chamber of spirits, though, probably cause the wall-jump is kinda wonky. Or maybe it's a skill issue.
Anyway, keep it up, will gladly play more levels.
I noticed two bugs:
- Sometimes after the level ends, you can't select upgrades. You can click them as many times as you want, but nothing happens.
- Sometimes when the level begins, it starts in slow-mo mode, and it carries on for quite a while, longer than you usually get when hitting an enemy with a bat.
Also when you go for an explosion-based build, it becomes hard to discern what the enemies are doing cause everything gets covered with explosions.
Other than that fun game, keep it up, looking forward to more content.
Yeah, except it won't work with TDS, cause it uses a feature that WebGL doesn't support: lines with rounded ends and thickness > 1. But that doesn't matter cause I'm building a new engine that will generate a texture atlas and will use instancing when rendering.
Oh, and I fixed the issue with it crashing when loading a JSON file with invalid content.
I've spent way more time than I should've on this game. On my first playthrough I got to zone 2 and got killed. On my second playthrough I decided to do a range build, reached lvl 56 and got to zone 6. Here're my observations:
- Skill tree is uncomfortable to use, cause it's hard to get back to overview and select the subtree that you need. I'd suggest either adding a "back" button or turning it into one big tree.
- At first I couldn't figure out how to learn new skills, cause normally you just click on the icon and not on the tiny padlock icon.
- I think the game has way too many stats(compare that to other orblikes such as Diablo 2 and Torchlight 2, both of which have only 4 attributes) and it's not clear what some of them do(e.g: what does dexterity do? I kinda figured that it increase the chance to hit the enemy, but I'm not sure).
- Ranged skills are quite boring. Mastery skills just increase the numbers, which is also what stats do. And active also often just increase the numbers(full draw, quick shot, focus shot, swift shot, etc) and for most of them it's not worth investing into more than one, cause you can't combine them together.
- I had to backtrack a lot. Would be nice to have something like a portal scroll from Diablo 2, which creates a portal to last vendor area.
- I had a bizarre glitch, which caused the player to fire at the wrong enemy.
Other than that it's a solid game, I'm gonna wait for more content.
I understand that from the lore point of view it makes sense that the enemies blend in their surroundings, but from gameplay point of view it just feels like artificial difficulty. Cause I gave the game some more tries today and it's really hard to tell where the enemies and their bullets are, especially when you get a crew that has a big bonus to gems and the whole screen gets covered in them. I dunno, I would probably make enemy bullets a bright color(typical choice: red) and make gems a single color that's different from the color of bullets and bonuses(e.g: blue or green). And give enemies a white outline.
If you think that it's so important that the player is kept alert, maybe you could add crew members who have a passive ability of highlighting them? Or drones dedicated to that? And yes, I gave that cheat code a try, those drones are really useful(even if they tend to get stuck), not only due to their firepower but also the fact that they highlight their targets, which let me detect enemies that I wouldn't have noticed.
Gave this game a couple of plays and unfortunately I didn't enjoy it that much. It feels like the bat's inertia is too high, especially compared to the pedestrians who can do sharp 90 degree turns, you can keep flapping wings but you'll either lose speed or fly into a building. The physics in general are strange, cause I'd expect the bat to fly down faster due to the gravity, but it doesn't happen, gliding doesn't work, either.
The furthest I got was level 6, I think.
I've heard people praise the game on streams, but I never checked it out cause I figured that it already had enough feedback. Now that I've played it, I see that they were right, the idea is cool, it looks good(especially the lighting on piles of casings) and it's fun to play. However I wouldn't be me if I didn't find any issues:
- Paradoxically enough, shooting itself is not very fun. You need to fire quite a lot of bullets to kill even a single enemy and it forces you to stand on the ground cause if you try it in midair, you're likely to eventually fall down.
- What is fun, though, is parrying the shots, but there's no skill involved in it, you just spam jump in midair and the dude will kick all the bullets and enemies flying towards him.
- Mountains of brass block your movement, but not enemies, so they will still fly through them or attack you from underneath them. This also kinda goes contrary to the idea of never releasing the trigger, cause you'll just cover everything in casings, including the walkways to the enemies you haven't killed yet, and killing them will become impossible(although I haven't tested the spirit form, maybe it can go through them?).
- I never felt the need to use the spirit form, probably because the movement in the level goes upward, so I didn't want to have to climb back up.
- Health orbs(?) sometimes get stuck on walls or will move away from the player for some reason.
- Overall the game was pretty easy, I managed to beat stage 1 from first attempt, but I guess that was because it's just the beginning, and it'll become harder afterwards?
Ok, I've been replaying this game regularly, trying to beat it and I got to the moment where the level stopped scrolling and the same enemies kept spawning endlessly, so I guess I could say I beat the game. Unfortunately, I didn't get to enjoy all the cool upgrades I got cause the game shit the bed and performance went down the drain(2-5 fps), and eventually it just crashed.
I didn't get this far due to my skill, though, but purely because the game provided me with good upgrades(staff + damage boost + father's mask) early on, cause often you will not get the staff before the waves of rats spawn and they can easily halve your health and sometimes you never get the chance to receive father's mask, so you can't even outrun the enemies in the later waves, and you're screwed. Some upgrades are garbage(alluring bone, poison, increased firerate for auto-firing weapons, why is there even a distinction auto-fire/non-auto-fire?), while some seem to not be working at all(temporary invincibility on damage, health on killing mini-bosses).
Also when you're firing a lot of bullets and there's tons of orbs lying on the ground, you tend to lose the player sprite, and that's annoying.
I'm not gonna complain about the scrolling which causes the orbs to disappear before you manage to grab them, cause I guess that was the point, but there's also no tactics to minimize this. Sure, you could get the enemies into one bunch pull them to the top of the screen and kill them, but if you don't have a speed upgrade, you won't manage to get all the orbs.







