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I've heard people praise the game on streams, but I never checked it out cause I figured that it already had enough feedback. Now that I've played it, I see that they were right, the idea is cool, it looks good(especially the lighting on piles of casings) and it's fun to play. However I wouldn't be me if I didn't find any issues:

  • Paradoxically enough, shooting itself is not very fun. You need to fire quite a lot of bullets to kill even a single enemy and it forces you to stand on the ground cause if you try it in midair, you're likely to eventually fall down.
  • What is fun, though, is parrying the shots, but there's no skill involved in it, you just spam jump in midair and the dude will kick all the bullets and enemies flying towards him.
  • Mountains of brass block your movement, but not enemies, so they will still fly through them or attack you from underneath them. This also kinda goes contrary to the idea of never releasing the trigger, cause you'll just cover everything in casings, including the walkways to the enemies you haven't killed yet, and killing them will become impossible(although I haven't tested the spirit form, maybe it can go through them?).
  • I never felt the need to use the spirit form, probably because the movement in the level goes upward, so I didn't want to have to climb back up.
  • Health orbs(?) sometimes get stuck on walls or will move away from the player for some reason.
  • Overall the game was pretty easy, I managed to beat stage 1 from first attempt, but I guess that was because it's just the beginning, and it'll become harder afterwards?

Thank you! Finally someone says it's easy. Usually people have lots of trouble with the game, while for me it's a cakewalk.

I've heard people praise the game on streams

Really? Maybe my perception was skewed after seeing the first streams go horribly wrong.

Paradoxically enough, shooting itself is not very fun

I get that a lot about shooting, but I'm afraid of encouraging passive spamming. I have a few fixes in mind so I'll try those. Your game inspired me to step up my style counter, so lining up penetrating shots will probably be part of new meta. For midair shooting wall hugging is the way to go right now, or you can grab the prototype weapon bonus for independent hover (by holding W).

What is fun, though, is parrying the shots, but there's no skill involved in it, you just spam jump in midair and the dude will kick all the bullets and enemies flying towards him.

It used to be trickier but I had to simplify it after feedback. I'll try to add failed parry penalties back in.

cause you'll just cover everything in casings, including the walkways to the enemies you haven't killed yet

Except for the enemies attacking from inside part it's intended. The battlefield is constantly changing so it's hard being passive and there are parts designed around it blocking your alternative options if you are slow. And spirit form does dive right in up to some depth.