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(+1)

I've spent way more time than I should've on this game. On my first playthrough I got to zone 2 and got killed. On my second playthrough I decided to do a range build, reached lvl 56 and got to zone 6. Here're my observations:

  • Skill tree is uncomfortable to use, cause it's hard to get back to overview and select the subtree that you need. I'd suggest either adding a "back" button or turning it into one big tree.
  • At first I couldn't figure out how to learn new skills, cause normally you just click on the icon and not on the tiny padlock icon.
  • I think the game has way too many stats(compare that to other orblikes such as Diablo 2 and Torchlight 2, both of which have only 4 attributes) and it's not clear what some of them do(e.g: what does dexterity do? I kinda figured that it increase the chance to hit the enemy, but I'm not sure).
  • Ranged skills are quite boring. Mastery skills just increase the numbers, which is also what stats do. And active also often just increase the numbers(full draw, quick shot, focus shot, swift shot, etc) and for most of them it's not worth investing into more than one, cause you can't combine them together.
  • I had to backtrack a lot. Would be nice to have something like a portal scroll from Diablo 2, which creates a portal to last vendor area.
  • I had a bizarre glitch, which caused the player to fire at the wrong enemy.

Other than that it's a solid game, I'm gonna wait for more content.

(3 edits)

> reached lvl 56 and got to zone 6
Nice.

> skill tree issue
noted

> At first I couldn't figure out how to learn new skills, cause normally you just click on the icon and not on the tiny padlock icon
I have the thing

> too many stats
I could make Health+Endurance and make Vitality but those two just seem too different to me, but I keep this in mind.

> what does dexterity do?
Increases Hit and Block. Hit increases the likelihood of physical attacks (melee strikes and bow shots) to connect to enemies.

> Mastery skills just increase the numbers, which is also what stats do
Correct, but stats/attributes give a little bit more. Attributes give flat and multiplier values and behave in increasing returns

> And active also often just increase the numbers(full draw, quick shot, focus shot, swift shot, etc) and for most of them it's not worth investing into more than one, cause you can't combine them together.
Yes you can combine skills, that's my game, you combine compatible skills.


Full Draw + Seeking Shot + Multishot + Swift Shot + Piercing Shot + Chain Shot

  • assign [Base] skill to a hotbar slot
  • place compatible [Support] skills over the [Base] skill

I had to backtrack a lot. Would be nice to have something like a portal scroll from Diablo 2, which creates a portal to last vendor area.
Backtrack to sell? Just pick up what seems valuable and drop lesser valuables, no inventory tetris, but we still need to inventory manage.
And I'm gonna work on Town Portals eventually, i have that listed down for a while now.

> I had a bizarre glitch, which caused the player to fire at the wrong enemy.
Did you perhaps have the [Shift] key down and clicking [M1] with an attack skill? If so it's not a bug,

Thanks for the feedback and playing my game!

(+1)
I have the thing

Yeah, I read it, but I didn't notice the "click on" in header, so I assumed that open padlock means "this skill is not locked behind any prerequisites and can be learned".

you can combine skills, bro

After you mentioned this, I decided to check it out again, cause I tried it out before, and it didn't work, but now everything worked fine, and I spent one more hour playing the game.