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(+3)

Hej!

I'm Kuroe, 24, still trying out to figure out life I guess. Socially awkward, but doesn't show much on the interwebs.

I've never participated in a jam before, nor made a single game. But I want to! That's why I'm here. So yeah, I'm very much a newbie in everything. Also I don't even remember how I heard about this jam.

As I don't have any xp I was actually wondering what engine to use. Is Unity or Unreal Engine doable for a newbie? (Also I have a mac)

I tend to be all over the place when doing something because I wanna try every damn thing. So my main goal here is to actually manage to make a game, even if it sucks. I tried to learn C++ but got bored because boring examples & exercises. I need more concrete stuff. I just finished a small class in digital painting, focused on concept art I think? (I'm not even sure anymore because really we covered the basics under a few months; it was just a short distance class with a Swedish university) I also took a small creative writing class a couple of years ago (apparently I'm good at poetry even though I don't like it). That's for the loosely related to video-game stuff.

My favourite games are Portal and Dishonored. But Portal is really on top of the list forever and ever. But I don't want to make a puzzle-like game. I don't really know what time of game I'd like to do. I guess I'll adapt it to the story that comes to mind.

Otherwise I'm not really passionate about anything. I just like stuff a lot in periods. The recurrent things are video games, comics, fantasy and legos. I love to do things with my own hands. Actually I learn way faster and better when I get to DO stuff on my own, rather than just eating theory. So yeah. I have the attention span of Dory, so I usually never finish anything (unless I really want to AND I have deadlines set by others :x ).

I really look forward to start this and maybe make friends? Who knows :D

(Edited 1 time)

hi! both unity and unreal engine take a little time to learn but they are both definitely something you can learn through video tutorials! i would recommend one or the other based on your game's needs and your own experience with either c++ or c#.

unreal also a visual scripting system that is very accessible! i really enjoy it because i'm a pretty visual person even though i have coding experience. if you have c++ experience already you could definitely continue with unreal. i think that engine is actually easier to pick up because of blueprinting (visual scripting) and the incredible amount of tutorials online. if you are considering a project that will use more pbr materials or lighting, unreal is a good choice because it has lots of built-in realistic lighting and materials. it has game templates for fps, third person, and driving games that make it actually very easy to start building your game. in fact, i build most of my unreal games using these starter templates.

unity is also very accessible and has an incredible number of community-made tools that can assist your project. i have some c# experience and it wasn't hard at all to pick it up. like unreal, it also has packages that can get you started pretty easily, and a vast number of plugins, resources, and online help. if you're not really concerned about creating a hyper realistic game, it's a graphically lighter option. it has less packaged in the main engine and lots of tools/packages online that you can add as you need.

i don't use a mac so i can't speak to how well these engines perform on one but i have a guess that unreal may be a bit graphically heavy for a mac? unity might be a more accessible option. i'd ping someone more experienced here or do a little googling.

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Hey try looking at Twine and other interactive fiction engines, they are perfect since you can get right in with no scripting experience required.

Game Maker studio is also a good option to make more robust games without scripting knowledge, but it can also be extended with scripting (in C# I think?).

But if you are on the fence between Unity vs Unreal, personally I'm camp Unity but that's my bias. Both have a large tutorial base but I think Unity has the bigger one, check both on youtube and on the engine's website to see for yourself which suits your fancy. I've picked up how Unity works a lot faster than Unreal so far but again your mileage will vary. At the end of the day its mostly between whether you want to learn/use C++ or C# (both are C based anyway).

Unity : C#

Unreal: C++