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Hey try looking at Twine and other interactive fiction engines, they are perfect since you can get right in with no scripting experience required.

Game Maker studio is also a good option to make more robust games without scripting knowledge, but it can also be extended with scripting (in C# I think?).

But if you are on the fence between Unity vs Unreal, personally I'm camp Unity but that's my bias. Both have a large tutorial base but I think Unity has the bigger one, check both on youtube and on the engine's website to see for yourself which suits your fancy. I've picked up how Unity works a lot faster than Unreal so far but again your mileage will vary. At the end of the day its mostly between whether you want to learn/use C++ or C# (both are C based anyway).

Unity : C#

Unreal: C++