Nice twist on the classic maze. It was interesting to see how many paths you could open up with just one explosion. However, I wish you could kill the enemies as well; when many of them crowd up on you, it can be hard to dodge their attacks. Other than that, this game was surprisingly fun and simple!
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Suicide Explorer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #111 | 3.897 | 3.897 |
Simplicity | #238 | 3.846 | 3.846 |
Creativity | #314 | 3.385 | 3.385 |
Sound | #461 | 2.846 | 2.846 |
WOWIE! | #509 | 2.821 | 2.821 |
Fun | #525 | 2.821 | 2.821 |
Visuals | #769 | 2.154 | 2.154 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
https://jonas-tyroller.itch.io/wowie-pack
Credits
Variable
Comments
Really fun game! Cool addition you can open up multiple pathways by exploding in a crossroad!
Respawn time could have been a little bit faster since you will blow yourself up a lot of times.
Nice to see you were able to create such a fun game using simple mechanics and art!
Well done!
nice simple game with nice simple idea. I suppose youre beginner with game making and i give you all my respect for joining the jam and finishing the game. Its also cool to see ways to make game fit the category with simple mechanics.
Btw game has bug that if you break certain wall spot on level 1 game crashes, happened to me 2 times
Pretty nice and simple game! It would be better to have indicator, which way is the finish, but maybe it's just my problem, that I can't remeber it despite it showed me at start of the level :D
I loved the idea, especially the fact that you can explode in crossroads to open up not just 1, but 2-4 paths at once. In a game dedicated to dying, it would be cool to have faster respawn time, though. :)
This is a neat twist on a classic pen-and-paper game. I never thought I'd be able to destroy the walls of mazes as I explore them!
I like the simple visual design. It's oddly relaxing to watch the yin-yang character roll around. The enemies were more of an annoyance than a real challenge, but dodging them and purposefully pathing to avoid them added some interest to the game.
Another poster mentioned this, but since this game encourages dying so often the pause on the "Wasted" screen gets a little annoying. I think it would be fine to keep the text (or move it elsewhere on the screen, maybe small and by the spot where you died?), but not lock the player from moving.
I love the concept! The visuals may be a bit simple, but ecerything else was fine!
Try my game out if you want: https://itch.io/jam/wowie-jam-3/rate/940634
I like this suicide ying-yang. But maybe have check point you can set yourself so you don't have to go all the way again?
Interesting concept! May I suggest removing the "Wasted" cinematic when you die? I feel like it punishes the player with a short time-out, when really dying is a core mechanic of the game. Does that make sense?
Interesting game! It definitely fits the theme. I agree with the other comments about the excessively large levels and necessity of a checkpoint system.
Great game however I feel like when you explode it should kill the enemies in a certain radius.
I was stuck in the beginning for longer than I'd like to admit. I agree with the other commenter on his points as well, having to start from the beginning every time is very tedious. I love the shadow effect you have on the walls and line of sight, it looks really nice!
Good Job! :D Your game is interesting and has a nice idea. It would be cool if the<wtf> </wtf>"suicide" explosion could kill enemies.
This game fits well in the jam´s theme. Movement felt fluid, but camera was sometimes a bit nasty. Making a hole in the wall and tracing my way back got boring really fast.. Maybe some checkpoint system would help.
Edit: Sry something happened and at first my comment was posted three times.
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