Animations and death sprite are super dope, great job there. Witch's mechanics were cool too. I thought the islands were a bit big for the speed your character moves and the size of the witches, but cool game nonetheless.
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Death Row's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #24 | 3.357 | 3.357 |
Overall | #37 | 2.821 | 2.821 |
Enjoyment | #38 | 2.643 | 2.643 |
Concept | #40 | 2.714 | 2.714 |
Use of the Limitation | #40 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Shaun Shearer (myself), Ian Shearer - Cover art, Joseph DeMace - Music
Software used
Unity, Audacity, Photoshop
Cookies eaten
0
Comments
I feel the way you constructed your level was very original. I didn't get at the beginning that the advancing of the game wasn't linear, but in the end, I got it. I liked that the witches had different designs and the art was pretty cool. Well done! I streamed it on my twitch, in case you want to watch it.
As others have said the sprite work (especially death) is really nice :)
I like the use of different combat abilities, although I did find a bug with the dash ability that allows you to dash outside of the map.
I like the combat as well, although I wish the player's attacks felt a little bit more impactful, a hit sound and a damage animation can do wonders.
Overall, I think this is a great entry :D
Thanks for the feedback! Unfortunately, time was not on my side this jam. I planned on adding sound effect, but only got the attack one in.
The Dash out of map bug was also noticed about an hour before submission, but the only fix I can think of was adding bigger colliders or scaling down the player. (since colliders were the size of a single tile)
Some good graphics for this one! Love the Death sprite.
I also really like the combat as it is - dashing around to dodge and hitting inbetween. Invisibility is useful too. And each witch has their own attacks to look out for.
I just wonder why there's so much space between each battle. You look for the witch, kill them, and then have to go back.
I think the game would be neat even in less space - more like an arena boss battle for each witch showcasing their spells. Because as I said, the combat felt real nice, maybe centering the game even more around it would be cool for a sequel or something.
Besides that, great entry! I had fun playing it.
Awesome Concept ! , The enemies do take a lot of hits to kill, and it would be nice to see the levels a little more filled out but honestly it was a fun game ! love the animations too ! sprite work was excellent.
I wasn't able to get past the first witch ;( I liked the concept though and implementation of death in more of a story direction rather than mechanic.
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