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[ ! ] Welcome to MFGJ: Introductions and Jam Goals! Sticky

A topic by lysander created Jul 09, 2017 Views: 4,603 Replies: 117
Viewing posts 81 to 85 of 85 · Previous page · First page
Submitted

1. Hi there! What's your name? Want to introduce yourself?

hi! I'm MrDudeIII. I'm just a guy who is a dev for fun. 

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

i did not participate in the last jam. I'm joining because I've wanted to try participating in a game jam for a while, and the timing and community around this one seem to fit. Also, i want to take this craft more seriously, so i want to get feedback on my means and ends.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I've played since super Mario on the NES, but i have been especially inspired by big deal series like Mario, the legend of Zelda, Pokemon, harvest moon, halo, and shadow off the colossus and also by projects with smaller stats like Minecraft, phoenotopia (a great one if you haven't played it), and castle crashers.

4. Do you have experience with game development? What did you do/with what engine?

I've been designing games and making proto types on and off since high school, but I've never finished and published a game. I've used game maker, stencyl, animator game engine, blender game engine, and now godot engine to varying extents and effects.

5. Tell us about something you're passionate about!

i really like game music! I sometimes actually write game music first and then design based on the music.

6. What are your goals for this game jam?

my only super solid goal is to finish something and submit it, but with that, keeping it simple and ignoring unhelpful side tracks and extra features seems critical for that.

7. Any advice to new jammers (if you're a veteran)?

what i will be working on for this jam is not getting lost in possibilty or things that could be cool--Just stick to the key features and finding ways to tastefully and ruthlessly cut out the extra.

Jam Host

thanks for joining the jam! i also started dabbling a little in music thanks to vg music — particularly cavestory. moonsong is the song that started it all for me. good luck with your game and nice pointers you've got there! an overzealous scope is probably the biggest issue most people run into.

Submitted

I've never actually played cavestory, but I love the music I have heard from it. Thanks for the reply!

My name is Devone Reynolds, Navy Submarine Veteran, and it is nice to see so many profiles here. I was not able to join the last game jam mostly because of not knowing about this website but this one looked like a great one to start with. I like couch co-op games because it is awesome to share the experience with a friend and it is what inspired me to become a game dev. I have a handful of months experience with game theory and development, with Godot being the engine of choice. My main goal for this game is to practice a basic game dev cycle and use social media to communicate in a professional atmosphere. 

Jam Host

hey devone! nice to see you in the jam and thank you for your service! this game jam is a great way to meet other like-minded people and network, so i hope that aspect of the jam pans out for you!

Submitted

Hey Devone! Thanks for your service! Couch co-op is a great reason to get into dev (who doesn't love singlescreen co-op?). I am trying to get better at social media/awareness and my dev cycle as well. Do you have anything that has seemed to work well for you?

So far Ive been imitating how the more seasoned game developers post DEV LOGS about their games.  For example:

ATaciturnGamer's post in this forum called "[Devlog] Knight Terrors! "

  • Showing screen shots and videos of progress
  •  Posting in depth explanation of what changed since the last time they posted, in a way that other game devs will understand quickly.
  • Having timely replies to comments both on thier thread and on other peoples 

It all looks organized and neat. 

Submitted

That seems like a good strategy. I just get super tunnel visioned and forget to do it though. I probably should just set timers or something.

I'm with ya. I focused more on building something that resembled a game than actually commenting and creating a dev blog on it.

Submitted(+1)

It did seem that the times I did write something down helped my momentum though. This is actually the first time I was ever able to "finish" a game and publish it (even though it's short and a little glitchy and stuff). Maybe I will try to make that more regular.

Submitted(+1)

1. Hi there! What's your name? Want to introduce yourself?

hi! i'm lily.  nice to meet everyone!

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

i did not participate - this will be my first jam. i've always been interested in making games, especially rpgmaker and visual novels (kinetic and dating sims) but i always felt scared to do it. i figured if i joined a jam, maybe a deadline will finally get me started on my indie game career.  :3

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

hmm, i've been an avid fan of pokemon and ace attorney but i'm also starting like rpgmaker games. my favorites include mad father and corpse party!

4. Do you have experience with game development? What did you do/with what engine?

i wouldn't say that i have but i like to tinker around with rpgmaker (2k3, xp, vx ace) and ren'py. all i've done is create maps and just stared at it hoping it'll finish on its own... and ren'py stories tend to get over complicated with me except, hopefully, this time.

5. Tell us about something you're passionate about!

i love writing so much! there's a reason why people like certain games (like ace attorney for example) and i really want to tell my stories through multiple formats! i'm also a big fan of game music - i would like to create my own music one day but one step at a time...

6. What are your goals for this game jam?

i really want to start something fresh and new - and actually finish something. as in, there's a beginning, middle and end.

7. Any advice to new jammers (if you're a veteran)?

even though i'm a newbie, one thing that always tripped me up was the fact i over complicate things. please keep things simple! make life easier on yourself...

1. Hi there! What's your name? Want to introduce yourself?

S'up, I'm Dan! I'm a newbie game developer, artist, and writer. 

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I've never taken part in a game jam before. I really wanted to work on a focused project and this seemed like a good place to start! I'm also interested in meeting new people.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I'm a huge RPG nerd - I like creating my own hero and putting them on the path I want them to go on. The stories you can tell in games can be really compelling because of the agency the player has over the story and what can I say? I'm into that. Right now I'm blazing my way through Pillars of Eternity, which is fitting because Obsidian RPGs (and Interplay RPGS, back when Interplay were a thing) are a huge inspiration.

4. Do you have experience with game development? What did you do/with what engine?

I have some limited experience with developing Flash games, back when everyone was making them. I had a small 2D platformer going. It was floaty as all hell and the combat system was garbage but I made it. More recently I've been working on small 3D projects in Unity, but my 3D modelling skills aren't quite up to scratch yet, so for this jam, I'm returning to my 2D roots. I'm still considering this my first proper 'game' though. 

5. Tell us about something you're passionate about!

I'm really, really into narrative structures and lizards. Maybe my finished game will be about a lizard?

6. What are your goals for this game jam?

For this game jam I'm mostly getting to know Unity again and building a small prototype for a bigger 2D game I want to make.

7. Any advice to new jammers (if you're a veteran)?

high pitched scream

Viewing posts 81 to 85 of 85 · Previous page · First page