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My name is Devone Reynolds, Navy Submarine Veteran, and it is nice to see so many profiles here. I was not able to join the last game jam mostly because of not knowing about this website but this one looked like a great one to start with. I like couch co-op games because it is awesome to share the experience with a friend and it is what inspired me to become a game dev. I have a handful of months experience with game theory and development, with Godot being the engine of choice. My main goal for this game is to practice a basic game dev cycle and use social media to communicate in a professional atmosphere. 

hey devone! nice to see you in the jam and thank you for your service! this game jam is a great way to meet other like-minded people and network, so i hope that aspect of the jam pans out for you!

Hey Devone! Thanks for your service! Couch co-op is a great reason to get into dev (who doesn't love singlescreen co-op?). I am trying to get better at social media/awareness and my dev cycle as well. Do you have anything that has seemed to work well for you?

So far Ive been imitating how the more seasoned game developers post DEV LOGS about their games.  For example:

ATaciturnGamer's post in this forum called "[Devlog] Knight Terrors! "

  • Showing screen shots and videos of progress
  •  Posting in depth explanation of what changed since the last time they posted, in a way that other game devs will understand quickly.
  • Having timely replies to comments both on thier thread and on other peoples 

It all looks organized and neat. 

That seems like a good strategy. I just get super tunnel visioned and forget to do it though. I probably should just set timers or something.

I'm with ya. I focused more on building something that resembled a game than actually commenting and creating a dev blog on it.

(+1)

It did seem that the times I did write something down helped my momentum though. This is actually the first time I was ever able to "finish" a game and publish it (even though it's short and a little glitchy and stuff). Maybe I will try to make that more regular.