I had a bug where a weed & cereal grew at the same time. The bot was trying to harvest the cereal; but could not due to the weed. I tried to harvest the weed or cereal and could not.
BTW, this game is Pre-Pre-Pre Awesome!
would be good if you can use if statement for when dropping of items (Container has more then x, Container has less then x) container is the last used before the command? ;) that way i can tell my bot to only do 10 gears and not 1000 ;)
Also an shortcut key to move selected item from a robot to person storage/hand
I have everything in the repeat box and I have clicked a storage. I thought maybe forever command was messing it up but it still won't work. So this is how I have my bot set up who collects logs and puts them in storage : repeat until storage is full (all commands are in the yellow area) Find nearest log, move to log, pick up log, move to general storage, and add to storage. I also tried having him pick up logs until hands were full and in separate repeat box until storage is full . Everything works just fine until it gets to the add to storage part, also using it the old way of just adding to storage works.
It seems that bots are no longer able to deposit materials into storage, so far it seems to be effecting everything ( Don't have any cereal things so not sure about that) my forestry are quickly descending into madness because the bots (and the player) can't put anything into storage and they get stuck at the storage because they can't put anything into storage so they can;t complete their loop
Can you add ability to limit storage capacity per type ether in config or slider ingame from 1-x containers * 1000 that way i dont need a robot to do 3000 shovels and only 10 ;) or set tools to 10pcs/ box and the rest keeps 1000.
works better now that the limit is 100 instead of 1000 xD but if you find time and if you want that add it but i am happy with max 100pcs per box
Dear dev, i have been enjoying you gone for the past couple of days and i may have found a bug.
i came across it when i fenched off my tree farm the bots in side needed to be charged by the other bots but i noticed that the bots on the outside recharged them selfs after they ran out.
so to test i loaded a new world and fenced in a bot that was programed to recharge other bots and sure and well the bots outside started to recharge them self. i also found that if you fenced of your seld you could recharge them remotely.
hope this is enough information and ill besure to look for other bugs so i can halp the game to be at its best for everyone.
I had a fenced off area with 1 gate with bots going in and out all the time, a recharge bot was pretty close to these bots, what happened was that the bot ran out of charge right as it got to the gate, opening it and making it impassable for anything else but not occupying it so it could be recharged, not actually sure if this was a bug but an interesting edge case anyway. simply adding a second gate fixed this.
There seems to be a bug where bots sometimes skip or repeat items in their to-do-lists and then get stuck when they can't complete the next ones.
This is most notable for me with a bot that I have set to make metal:
repeat:
go to ore storage
take ore
go to furnace
place item
go to charcoal storage
take charcoal
go to furnace
place item
end repeat
I often come by and he sits there, trying to put another ore into the furnace when in fact it would require only charcoal.This bot is the only one who accesses the furnace (no other bot and I don't use it manually).
The same thing happened when I tried to have bots first produce, then store wares (bring two logs to a furnace, then bring the charcoal to storage/ cut up a log and bring the planks to storage/ ...) - they just seem to jump around in their instructions sometimes. These ones I managed to fix by strictly restricting bots to one task (one bot puts logs into the furnace, the other takes the charcoal away), but that seems uneconomic and doesn't work well for smelting metal as the two bots who want to put in coal and ore often block each other.
So far I have not been able to observe this happening on-screen, so I can't pinpoint any possible reasons (i.e. running out of juice mid-action or being blocked by another bot traversing their target or something), but I'll keep an eye out.
Sure thing:
http://s000.tinyupload.com/index.php?file_id=06172969144112492196
(Didn't find a way to attach files here and you haven't listed an email I could find)
The bot in question is Dave, right above the player.
hmmmmmm. that's going to be difficult to catch. I left it running for about 10 minutes and everything seemed to behave fine but like you say it just happens at some point. I'll add it to the bug list but I can't really fix in until I've got a method of testing it so if you come across one please let me know. Thanks.
It seems to be in the interactions with other bots (i.e. them standing in the way, I guess), as this does not happen when I put him into his own little area with nothing but the two required storages, the furnace and fences all around...
Will try to find a minimal setup where the problem occurs.
(Also, I can now confirm that bots that are unreachable for the recharge bots get charged remotely^^)
Okay, it seems to be definitely related to other bots blocking their way:
I've now got a setup where he skipped the step of actually walking to the furnace and jumped straight to trying to insert the item!
http://s000.tinyupload.com/index.php?file_id=72337184487671410134
Need a way to destroy anything (we obtain too many stone or seed with new gameplay). I submit two new building below.
I submit that these building take very long time to destroy something, most longer time for the breaker.
NB: and pleaaaaaaaaaseeeee, need aesthetics things (flowers, small tree, etc)
•BUG: My workers have a problem where the ones planting seeds target the first soil, even if there are already crops on it, then they stand there until the harvester comes along and removes it so they can plant.
•QUESTION: No rush, but about how long till we have sound control?
•STATEMENT: Also, for those of you who have "Straw tower problems" I also have an excess supply of straw "in tower form" towering over my base. So to move it out of my base I placed a box on the far side of the map and have a worker dumping it into a tower over there :D
Love the game.
I have two bugs regarding the buckets. First recycling the bucket gets my player stuck in place in front of the recycler and I have to save/reload to be able to move. For the second thing, I'm not sure if it is a bug, but buckets seem to be the only thing that I can't store in general storage. This is rather annoying as the way I set up most of my tool worker bots is to fetch a tool from a chest when it breaks. Do buckets not break?