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Autonauts

Make and teach robots to automate the world! · By Denki

Feedback, Bugs 'n' Stuff Sticky

A topic by Denki created Jul 12, 2017 Views: 61,793 Replies: 1,418
Viewing posts 161 to 180 of 496 · Next page · Previous page · First page · Last page
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I had a bug where a weed & cereal grew at the same time. The bot was trying to harvest the cereal; but could not due to the weed.  I tried to harvest the weed or cereal and could not. 

BTW, this game is Pre-Pre-Pre Awesome!

Developer

Great find. Thanks!

I agree with "this game is Pre-Pre-Pre Awesome!" :3

Any chance we can have Bots pull out items from the back for a Storage Box as well?

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would be good if you can use if statement for when dropping of items (Container has more then x, Container has less then x) container is the last used before the command? ;) that way i can tell my bot to only do 10 gears and not 1000 ;)

Also an shortcut key to move selected item from a robot to person storage/hand

Could we get the little red ball on top of the Bots head to shire bright red when 'working' and dark red when 'not working' or no power?

Developer(+1)

Yep we'll be improving working and teaching feedback soon. Thanks

A quick recommendation; There should be a way to get rid of any unwanted or excess materials. 

Also, this game is incredibly satisfying once players begin to automate.

Developer

Yep that's a good idea. Thanks

The command to "do this until the storage is full" doesn't seem to work for me. When I use that option it just keeps resetting--unless it's only supposed to do it if there's nothing in the storage?

Developer

Yeah it's not very clear at the moment what to do. It should do what's inside the yellow Repeat container until the Storage you've selected is full. Have you selected a Storage? (do this by clicking the small round button left of "Until Storage full")

I have everything in the repeat box and I have clicked a storage. I thought maybe forever command was messing it up but it still won't work. So this is how I have my bot set up who collects logs and puts them in storage : repeat until storage is full (all commands are in the yellow area) Find nearest log, move to log, pick up log, move to general storage, and add to storage. I also tried having him pick up logs until hands were full and in separate repeat box until storage is full . Everything works just fine until it gets to the add to storage part, also using it the old way of just adding to storage works. 

Ahh just reloaded and I see the little button you spoke of. It is working correctly now, other then the fact that he picks up 2 logs and only puts one in before going to get another.

Am I the only one where the cows don't eat grass in version 5?

Developer(+1)

When you see the "!" above their heads that means the need to be milked with a bucket :)

ok thanks

It seems that bots are no longer able to deposit materials into storage, so far it seems to be effecting everything ( Don't have any cereal things so not sure about that) my forestry are quickly descending into madness because the bots (and the player) can't put anything into storage and they get stuck at the storage because they can't put anything into storage so they can;t complete their loop

Developer

Oh dear, I've not seen that yet. Can you send me your level file please?

(+1)

I am so happy you guys are updating this game all the time and I think it would be an even more cool game if you had to eat and maybe there were some basic berry bushes you could farm :) thanks guys LOVE the game

Developer

Thanks!

no problem also I would like to mention a couple of bugs in version 5 "drew" when I saved and then loaded the cow lost all of his fatness or milkyness not sure what you want to call it and the seeds (not seedlings) vanished out of the seedling tray but other then that I think its good :)

Developer

Ah yes they're known bugs. I'm not saving those new things properly. Thanks!

np and I want to say that you guys are great devs you talk to your players to make a better game and you are updating a lot

Developer

Thanks!

Bots get stuck on planted cereal crops when attempting to detect weeded soil. kinda gets in the way of making a autofarm

Developer

Argh not good! Can you send me your level file please?

how i do dat?

Developer

If you're on PC go to a folder that looks like this C:\Users\Aaron\AppData\LocalLow\Denki\Autonauts and you'll find your levels. You may have to make your hidden folders visible in order to get to that location.

Same error here. If u order a bot to plant seeds He get stucked. 

make it so pressing backspace in edit mode can delete buildings. plz think about people with the reduced keyboards on laptops

Developer

Ah good suggestion! Added

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Can you add ability to limit storage capacity per type ether in config or slider ingame from 1-x containers * 1000 that way i dont need a robot to do 3000 shovels and only 10 ;) or set tools to 10pcs/ box and the rest keeps 1000. 

works better now that the limit is 100 instead of 1000 xD but if you find time and if you want that add it but i am happy with max 100pcs per box 

Dear dev, i have been enjoying you gone for the past couple of days and i may have found a bug.

i came across it when i fenched off  my tree farm the bots in side needed to be charged by the other bots but i noticed that the bots on the outside recharged them selfs after they ran out.

so to test i loaded a new world and fenced in a bot that was programed to recharge other bots and sure and well the bots outside started to recharge them self. i also found that if you fenced of your seld you could recharge them remotely.

hope this is enough information and ill besure to look for other bugs so i can halp the game to be at its best for everyone.

Developer

Great thanks for that. Yes there's a bug in the route finding which affects Workers and Cows. Thanks!

I had a fenced off area with 1 gate with bots going in and out all the time, a recharge bot was pretty close to these bots, what happened was that the bot ran out of charge right as it got to the gate, opening it and making it impassable for anything else but not occupying it so it could be recharged, not actually sure if this was a bug but an interesting edge case anyway. simply adding a second gate fixed this.

Developer

Yes this is a known bug but it's a bit annoying. Thanks

There seems to be a bug where bots sometimes skip or repeat items in their to-do-lists and then get stuck when they can't complete the next ones.

This is most notable for me with a bot that I have set to make metal:
repeat:
    go to ore storage
    take ore
    go to furnace
    place item
    go to charcoal storage
    take charcoal
    go to furnace
    place item
end repeat
I often come by and he sits there, trying to put another ore into the furnace when in fact it would require only charcoal.This bot is the only one who accesses the furnace (no other bot and I don't use it manually).

The same thing happened when I tried to have bots first produce, then store wares (bring two logs to a furnace, then bring the charcoal to storage/ cut up a log and bring the planks to storage/ ...) - they just seem to jump around in their instructions sometimes. These ones I managed to fix by strictly restricting bots to one task (one bot puts logs into the furnace, the other takes the charcoal away), but that seems uneconomic and doesn't work well for smelting metal as the two bots who want to put in coal and ore often block each other.

So far I have not been able to observe this happening on-screen, so I can't pinpoint any possible reasons (i.e. running out of juice mid-action or being blocked by another bot traversing their target or something), but I'll keep an eye out.

Developer

Oh dear. Which version are you running?

v5

Developer

Can you send me your level file please? Preferably with the player next to the bot in questions. Thanks

Sure thing:
http://s000.tinyupload.com/index.php?file_id=06172969144112492196
(Didn't find a way to attach files here and you haven't listed an email I could find)
The bot in question is Dave, right above the player.

Developer

hmmmmmm. that's going to be difficult to catch. I left it running for about 10 minutes and everything seemed to behave fine but like you say it just happens at some point. I'll add it to the bug list but I can't really fix in until I've got a method of testing it so if you come across one please let me know. Thanks.

It seems to be in the interactions with other bots (i.e. them standing in the way, I guess), as this does not happen when I put him into his own little area with nothing but the two required storages, the furnace and fences all around...
Will try to find a minimal setup where the problem occurs.

(Also, I can now confirm that bots that are unreachable for the recharge bots get charged remotely^^)

Okay, it seems to be definitely related to other bots blocking their way:
I've now got a setup where he skipped the step of actually walking to the furnace and jumped straight to trying to insert the item!
http://s000.tinyupload.com/index.php?file_id=72337184487671410134

Developer

Ah that's a good clue. So being blocked causes the Move To to be ignored. Great that's all I need. Thanks so much for the help!

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Need a way to destroy anything (we obtain too many stone or seed with new gameplay). I submit two new building below.

  • Incinerator: destroy anything which can burn (log, wood plank or pole, seed, wood tools, dung too, etc)
  • Breaker: destroy anything

I submit that these building take very long time to destroy something, most longer time for the breaker.

NB: and pleaaaaaaaaaseeeee, need aesthetics things (flowers, small tree, etc)

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Why have them take a long time to remove excess items from the world? Unless you are making something in the process like concrete.

Although I did just have an idea for excess stone...stone floors.  NO wait! Stone bridges, so we can reach the other islands :D

would LOVE to reach another players island. 

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•BUG: My workers have a problem where the ones planting seeds target the first soil, even if there are already crops on it, then they stand there until the harvester comes along and removes it so they can plant. 

•QUESTION: No rush, but about how long till we have sound control?

•STATEMENT: Also, for those of you who have "Straw tower problems" I also have an excess supply of straw "in tower form" towering over my base. So to move it out of my base I placed a box on the far side of the map and have a worker dumping it into a tower over there :D

Developer

Bug : Added. Thanks

Question : Soon :)

Statement : or you can feed to to the cows!

Thanks!

Latest update looks great! No more infinite storage, so the bots won't spend all resources making infinite of something I don't need.

That seems to be the major stuff out of the way, I'm looking forward to new content now :).

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Repeat until not full would be good to change to empty or added. Because repeat untill not full only works from full(100) to (99) and want to go lower before creating more planks

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I actually use repeat until not full to tie lumber production to both log and seed storage by putting two empty until not full in the main loop. If I were to nest until full loops, it would only ever check the innermost, so I could only control the amountof one item, not both.

Love the game. 

I have two bugs regarding the buckets. First recycling the bucket gets my player stuck in place in front of the recycler and I have to save/reload to be able to move. For the second thing, I'm not sure if it is a bug, but buckets seem to be the only thing that I can't store in general storage. This is rather annoying as the way I set up most of my tool worker bots is to fetch a tool from a chest when it breaks. Do buckets not break?

Developer

The first bug is known and will be fixed in the next version.

The second is new. Thanks

Buckets don't break yet but they will at some point.

Thanks!

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