1 more thing-can u let us make an ocean bridge with simple flooring? it would be great!
so somehow, my regular worker happened to pick me up and I can't get him to drop me. I tried trading with him and put myself in my inventory which bugged the game out super hard so I can't even play it any,ore. When I load it just takes me to the edge of the map and leaves me there stuck in a softlock
well I told the worker to go pick up a crude worker and put it in the recycling machine and set that on repeat. I happened to have a crude worker in my hands at the time to go and recycle it myself but the worker picked me up and I couldn't get him to put me down. I traded with him, put myself in my own hands and my character sprite dissappeared, so I saved then loaded and that was when the game broke
Hi,
i'm new here so please be patient with me.
I programmed a robot to shovel a tree seed hole, put down the shovel, take a seed, plant it, take the shovel and repeat.
Sometimes it stucks at finding nearest tree seed hole although it has dugged one before.
Version 4
Edit: I can make Crude Gear and Metal Gear but the Recycler needs a "Gear"? Found it within the wood router - it's a bit confusing.
Love this game already, BladesAndRazors
I wouldn't recommend having one bot do plantign and shoveling. As you noticed it bugs out (a lot) and its super ineffiecent. You lose a lot of through put doing it that way. I recommend having one bot chopping trees, one bot shoveling holes, one bot picking up acorns and putting them in seedling tray, one bot taking seedlings out of tray ind putting into hole, one bot to pick up logs and store them, and one bot to auto recharge the others. Thats a fairly effeicent farm to get going then you can add bots where needed to increase production.
When you open the teach menu of a robot while holding another robot the robot you were holding will become glitched and you will not be able to drop it, forcing you to reload the save and loosing the robot you were holding
Also, for some reason I passed the 1k limit of the general storage (at least for poles)

A couple of things I noticed farming:
1) Weeding is done with a shovel. I'd expect the hoe to be used for that, but that tool doesn't seem to have a function, while shovels are used for both digging tree holes and weeding.
2) In the above screenshot Gary is the bot indicated with the white square. While there is a last weed within his red circle work area, he's not able to find it, apparently.
3) Once fertilizer is applied to Weeded Soil, it turns into Soil. No matter how much you plant and harvest from that Soil, it stays Soil, apparently having infinite nutrients and never needing more Fertilizer. So right now we will never need more Fertilizer than there are 'farming plots'. (Hence the bored fertilizer carrier near the windmill). Suggestion: change 'Weeded Soil' to 'Barren Soil', and have Soil turn to Barren Soil after a couple of harvests.
4) When Cereal is fully grown and harvested with the scythe, but not yet picked up, 'seeder' bots will see this plot as Soil again, and try to plant a seed there. The game won't let them until the cereal is picked up, and they will stall. It would be great if they would try to 'Find Soil' that is not blocked by a cereal instead.
5) While technically not wrong, the term 'Cereal' is usually used for processed grains (breakfast cereal, 'cornflakes'). Most people will probably call the stuff that grows on the farm 'Wheat'. I'd also call the 'Cereal Seeder' a 'Wheat Thresher'. A hand tool to do that work is called a 'Flail'.
6) (Not just farming) Storages of the same kind share a resource pool. This allows for a very convenient transport system, instantly teleporting goods from one end of the island to the other by putting resources into one storage and taking it out of another. This just seems like 'spooky action at a distance' to me, though ;)
Hello,
here is a List of Bugs i have encountered in Version 4:
Suggestion i got:
Keep up the Good Work
Hey there!
Been fooling around for a couple of hours now (and yesterday, until 3am, it is so addictive to watch the army of little dudes destroy collect and replant a forest over and over again) and noticed a few things, most of them have already been mentioned by other but I will voice them as well:
A small bug I found, when a bot runs out of charge when standing in a gate, the bot programmed to recharge it will not do it. It is possible to manually charge them. Also other bots will not be able to use the gate.
Keep up the good work! Can't wait to see what is next!
I found a bug: When you put water into a clay furnace to make bread but then cancel the process, the furnace no longer allows you to use it. If you right click it you drop the items where you are standing.
Also, I was curious if there was a way to delete structures? I tried most of the tools and can't find a way.
Awesome game by the way.
I noticed something strange with 'charger bots'. I use two bots per section of the map to recharge other bots, so they can charge each other if they run out of battery themselves. I've noticed that when one 'charger bot' runs up to a bot that's out of battery, the other 'charger bot' will stand still, waiting, until the first one has charged the bot that was out of battery. Then the 'charger bot' that was standing still will run up to the bot that was just charged, as well. It looks as if a bot running out of battery flags all 'charger bots' that have it within its working area, and then they take turns trying to charge, while obviously only the first one needs to.
I'd like to suggest the spawn rate of tree seeds to be lowered, or some additional use for them created. Perhaps they can be fed to a 'Piglet', who also needs water (some higher amount of each) to turn into a 'Pig', after which you can slaughter them at a 'Butcher Block', using a 'Cleaver', resulting in 'Bacon', which the Folk will love (let's face it, who doesn't love bacon?)