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Adding biomes in 1.5 would be a good idea. I'd like to cram as much new world-gen stuff in there as possible, to prevent invalidating saves with updates.

Adjacent regions might be unlockable through population growth, but it might be simpler to have a settlements start at it's maximum territory. I'd like to move away from wealth, as it's proven hard to balance properly.

I love the Maskling changes, also it can allow the opportunity for new enemies to defend their own biomes (like giant spiders protecting rocky regions, etc.) or something like that. I think this helps give the masklings some personality, they are just killers they are protecting their people!


Biome ideas: alongside the biomes we see already

Desert: gives a use for Sandy ground other than coastlines. Could be rocky too

Swamp: very fertile soil but tons of shallow water everywhere. Making it difficult.to settle 

Mountains; very rocky, with only small path ways of grass to navigate through. Maybe rocks have height? (Like two or three levels that slow movement even further?)

(+1)

Deserts are already in. You can see them as large patches of sand. I like the swamp idea. I was planning on adding mountains as a mix of rocky ground and impassible cliffs.

Monsters is another good idea.

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I thought of maybe fishing spots for rivers and oceans to have an alternate food source? Could be an interesting use for rivers

That's a good idea.