Solid fun romp. Not sure if combat was really necessary considering how insubstantial it was, but the meat of the game (the puzzles) were fun and well designed. I appreciate the fun tongue-in-cheek writing and the extra mile you went to put in so many interactable objects with different text in the houses.
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Magical Girl Priscilla's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement/Fun | #3 | 4.000 | 4.000 |
Overall | #6 | 3.750 | 3.750 |
Originality/Creativity | #8 | 4.000 | 4.000 |
Graphics, Audio, and Polish | #9 | 3.500 | 3.500 |
Overall | #9 | 3.600 | 3.600 |
Magical Girl Design | #15 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
Priscilla is a normal girl who transforms into Magical Girl Priscilla
Which theme(s) do you pick?
14. [Double] [Dealing] Character: May also be interpreted as Double Trouble Characters
13. [Ten] [Desires]: One Desire
How does your game fit the themes above?
Stephanie & Stephen appear to be normal people. They aren't.
Just 1 desire: rescue Reid!
Are all your graphics assets made by yourself during the duration of the jam?
they were created from before the jam or purchased
Are all your audio assets made by yourself during the duration of the jam?
they were created from before the jam or purchased
Comments/Suggestions about the jam
I appreciate the long development window. It made things less stressful, and in my case, possible!
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