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This one was really shockingly good. I'll reticently admit that I wasn't expecting much from the screenshots. It looked like just another cookie-cutter RPG Maker game.

While it does seem to be mostly stock assets with some third-party ones mixed in, they're used very well. The game looks good and has a very polished feel to it. I think some custom scripts were used (I'm not familiar with MZ) and they were nicely integrated such that I couldn't tell where one started and the other ended.

There was also plenty of interactivity in the environments, which I always appreciate.

I hadn't been expecting the puzzles and they were definitely a pleasant surprise. It gave the game an extra dimension that made it stand out from a lot of others. I enjoyed the battles but I think they could get dull if the game was longer- most of the time it was just waiting until I could use the finishing move. Difficulty seemed a bit on the easy side overall, which I prefer personally, but it might not be to everyone's taste.

I liked the story but I feel it needed a better introduction. Names are thrown at me and I feel like they're supposed to be significant but I've just heard of these people. I wasn't even sure if Priscilla was already a magical girl at the beginning. I also felt the fact that Priscilla just ended up in a new and very strange land wasn't emphasized enough by her actions and reactions.

I do like the (minor spoilers) sequel hook at the end; do you have any plans to continue or develop a sequel?

Note: I played version 1.2 of the game.

Wow, I’m honored to have made a shockingly good game! 😃 The only difference between version 1.2 & 1.3 is that I make an effort to make players aware of the existence of the “retry” button, so your evaluation is still valid. During development, my main focus was on making the puzzles, so I’m glad those were a hit; I just threw together the story and battle system, and would develop them more if there had been more time.

A sequel is a definite possibility, especially if I get into another jam that calls for using the default assets. I may even make a full-length game later.

 Thanks for playing my game and the detailed review!

I think if you do a 1.4 or 2.0 the focus should be on cleaning up some of the story/narrative issues. The battles are a bit cheap but they work well enough for the length of the game, while the weak introduction could become an issue for the sequel. Of course you could always push an update later that alters things a bit like the update Valve pushed for Portal just before Portal 2.