Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Well that sure was something. Played it a bit wrong though. Took the bow, killed the target and tried to go back to the dude. He gave me the same bow giving speech again (bug I guess) so I started wandering off.

After a bit everything on the whole world was dead so I returned to the dude. So yeah, he had more "missions" which I had all already completed. Woohoo, a sword, seems useless. At least on the hands of those sword enemies who never even got close to me. I'm guessing that the bow is far superior so you should probably have given the sword first.


The bow shot freezing the character to a spot was a bit annoying. The archer enemies didn't have the same issue so the most useful method of taking them on was outranging them which in turn didn't feel right either. Getting rid of that freezing and giving enemies more range and also slowing down their arrows so they would be dodgeable would make the combat feel way better. Those would have then felt like proper duels. And the sword guys could just block the arrows with their shields so they wouldn't be the jokes they are right now.

The world was a bit empty too. Would either need to condense it down to a smaller size (without losing anything that was there now really) to get rid of just complete emptiness or better yet add more stuff in between. Wouldn't even need to be anything interactive, just like the very sparse forest but more. And some nooks and crannies with some chests filled with, umm, health pickups at least could be a potential candidate.

Sound was lacking. Nothing bad to say about generated beep boop sounds at all but they would need some variation and more effects overall. And obviously music too would help mask the monotone nature of them too. Especially since the jam even allowed using external music.

I also didn't like how the character got stuck to walls if walking too close to them. I'm guessing they were individual colliders. Changing the player collider to circle would fix this.

Anyways, good job! Enjoyable game.

(+1)

Thank you so much for these great suggestions

That was a bug indeed he should give you a new target once the last is killed

Someone else told me about how underpowered the sword was

making the attack freeze the player was to give the attack some risk inspired by Zelda and Dark Souls, how do you think it could be better, should I make it shorter? or just remove it?

and for the sword enemies I agree they are so easy I made faster in the last minute and thought that will fix them but apperantly no I guess another reason for this is the environment they’re in maybe I should have put them in a smaller space which will give them some advantage over the player, if you shoot an arrow at them while they are attacking they will actually block it so I guess that’s a shield maybe?

I actually only made the world in the last day that’s why it’s not that good and I’ll make sure to give the level design and world building more priority next time I make a game

I wanted to make things closer but I don’t think unity has an option to move tiles after being placed, not sure about that

I agree about the sound thing as well there were many sounds that I didn’t have time to add e.g: when the weapon os ready, when you try to attack using a weapon that isn’t ready yet, etc…

I noticed the collider issue and I didn’t know how to fix it thanks for providing a solution to it

again thanks so much your suggestions are pure gold to me