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A jam submission

Mixtape LicscapeView game page

Dodge the musical notes! Don't miss a beat!
Submitted by aero, wilm0x42 — 3 hours, 14 minutes before the deadline
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Mixtape Licscape's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#34.4484.448
Innovation#204.1724.172
Overall#224.0864.086
Fun#294.1034.103
Game Design#584.0004.000
Theme#804.1384.138
Graphics#3843.6553.655

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Periodic rewinds occur in each level which can completely turn the tables on an unsuspecting player.

Did you write most of the code yourself and made all the assets from scratch?
All code and assets were designed/written by Aero and wilm0x42.

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted(+1)

Such a cool idea! I loved the idea of being able to see the music playing out in the level design! The music is also absolutely amazing! I also loved how the rewind mechanic fit in with the music! This is a minor thing, but I felt like player movement felt a little bit slow since the positions you can be in are so close together,  but this wasn't really a big deal at all! Overall, I loved this entry!

Submitted(+1)

Cool idea, I like how you implemented the theme and also the music and rewind effect.

Good Job.

My game is a casual game if you wanna rate is https://misterm.itch.io/mixtape-match , Thanks

Submitted(+1)

an easy to pick up and fun game. I especially liked how, in the first level the game mechanics were explained to the player whilst playing, through text that ran above the game. 


A few small changes that you might consider:

- A "restart" button for instantly restarting the level when you screw up in the beginning, instead of having to either lose all your health on purpose or exit out of the game and restarting manually

- Some short of visual indicator to let the player know a rewind is going to occur. It doesn't have to be a long time before it occurs, even just a second before would be fine. At the moment, you have to either rely on luck or memorize exactly when they occur if you want to evade them, as you do often not have enough time to reactively move out of the way of obstacles. 

- Returing a bit sooner to the home menu when a level has ended and obstacles stop coming; the game continues for some 5 to 10 seconds with nothing happening before returning to the home screen. You could add some sort of finish line to visually show where the end of a level is and have the player instantly return to the home menu after running over the finish line.

Viewing comments 23 to 21 of 23 · Next page · Last page