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A jam submission

ReChargerView game page

Crush your opponents in this demolition deathmatch racer!
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ReCharger's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#493.9463.946
Game Design#524.0364.036
Audio#603.8573.857
Graphics#684.2504.250
Fun#913.8573.857
Innovation#1503.7143.714
Theme#1573.9643.964

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
In ReCharger, there's a "reverse" mechanic in order to generate forward movement. Literally rewinding backwards, just not with time.

Did you write most of the code yourself and made all the assets from scratch?
I used a visual scripting tool, Playmaker, so I didn't really write any code. Except for the script for quality settings.

As for the assets, graphics & models were made from scratch, while music & sfx were free to use.

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Comments

Viewing comments 30 to 21 of 30 ยท Next page ยท Last page

good game

Submitted

Great visuals and dynamic in the gameplay! Loved how you used this genre to the theme of the jam. Need to polish a little bit in the controls and this is it! 

Good job!

Submitted

Cool idea!!Great execution!!!

Developer

It was fun and at the same time challenging to come up with this concept. Thanks for checking out ReCharger! ๐Ÿ˜ƒ

Submitted

A pretty cool idea, I like all the different ways that people have used the theme! Took a little practice to get the hang of the handling but it was pretty fun. Good going!

Developer (1 edit)

Thank you! Excalibur can be really hard to handle, it is one of its unique traits. Though the difficult handling can be mitigated by handbraking/drifting (which I added in the new version.) In the future, other cars will be playable, and they too will have different stats. Something that I'm very excited to do! ๐Ÿ˜„

Submitted

Great job! The game fits the theme well and the flavour added to the destruction derby style with powerups and the red "coronas" adds a lot to the game.

Developer

Thank you! You're the second person to correlate the red orbs with coronavirus ๐Ÿ˜†
I played and rated yours, interesting and challenging! ๐Ÿ˜ƒ

Submitted

Its a Nice Game! It feels like there was a lot of physics envolve with everything. But it was visual scripting so maybe it wasnt that hard...  over all really nice game and graphics :) are you more of an artist? hope you check out my game :D i come from your community post. 

Developer(+1)

Thank you master! ๐Ÿ˜„ Well the physics on this game is not that complicated, it's just a rigidbody sphere with forward acceleration. But yeah, visual scripting makes it much faster to implement a lot of stuff. I really โ™ฅ Playmaker! 
And yes, I'm more of an artist, I became interested in game dev when I was in college. Then I started using Game Maker, but I really wanted to make 3D games and that's why I decided to use Unity, took me like 2 years to learn some basics. Shout out to Brackeys for helping me learn!

Submitted

Good graphics. Really fun to play! The most problems I had are already explain on other comments and you already fixed some of them too, cool! Like the steering added the drifting mechanic. The game Itself is unique, reminded me the old car toys. Overall fun and enjoyable game. You really did a Good Job :D

Developer(+1)

I'm glad you had fun playing! Those pullback car toys really were the inspiration for the rewind mechanic but racing with frequent recharging felt like it wasn't a fun idea. Then memories of bumper cars came to my mind and when you bump with others, you do frequently stop from time to time and that means recharging backwards wasn't as inconvenient anymore. It took me three days just to come up with this perfect idea before I could actually start developing, leaving me with like less than 4 days.

Again thanks for enjoying the game, it's going to be improved for sure and hope you check it out again! ๐Ÿ˜ŠโœŒ

Submitted

Five out of five. Man I love everything about it. the Logo, the UI (So Neat!), the music, the particle effects, graphics, sound design and even that force field which is rotating around the arena... 

It still has room for improvement but thanks for the details and the time you put into it. 

I appreciate your efforts on this.

Great job, keep it up!

Submitted

It's great to see a bumper car game in a game jam. Your game is nice, but I was often frustrating in game. I'm not expert in this genre, but I think the steering is a bit too slow, it's too hard to chase a car if his direction is perpendicular to yours. I think red giant balls are a bit frustrating too, because they deal damage to you AND stop your car AND steal your energy. Player could just bump red giant ball to hit others whitout lose too much speed!

I've just give an honest feedback. I enjoyed your game (nice car modeling )!

Developer (1 edit) (+1)

I'll take note on these issues, and believe me I do get those frustrations as well ๐Ÿ˜„ I'll surely try out solutions. Thank you for playing!
Bonus, here's a sneak peek of the car at the beginning of development:

Submitted

Really cool idea and well implemented, looked very nice. One idea would be to have the speed go from 100% - 20% when the charge goes from 100% - 0%, and when the charge reaches 0 the car stops. I often found myself trying to reach a power pick up right in front of me with maybe 10 - 5% charge and it moved so slowly, backing up at that point felt counter intuitive :P

Developer

Thanks for the honest review, I do find myself with the same problem and will experiment on a good fix.

Viewing comments 30 to 21 of 30 ยท Next page ยท Last page