Good job on the music. I think when you are holding down a key, it should fill in the yellow arrows. Also, when you hit a green arrow, maybe it should turn white or something to better indicate success. Maybe those arrows can turn red when you miss them.
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Race Time - Jam Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #332 | 2.988 | 3.571 |
Overall | #420 | 2.669 | 3.190 |
Creative use of art assets | #453 | 2.630 | 3.143 |
Overall polish | #472 | 2.390 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I am all in for difficult coordination so i quite enjoyed it :D But it has to feel right. I really loved that some parts felt really good with the timing of the music and the arrows. Especially the part with the chords. Good job!
Wow this was so difficult for me because I have terrible coordination haha but I did enjoy it. Often I just gave up on trying to get the green arrows right so I could move the car without losing hearts
Nice game, but a little more feedback for getting the right notes would be fun, also the audio is only coming from the left.
Since you used Godot I assume you've used an AudioStreamPlayer2D, this node plays the sound from where it is coming from, which is very useful for listening to npc movement and following sources of sound, but for music you generally want to use an AudioStreamPlayer node instead, specially in your case since there is no sound at all coming from the right.
The game is showing only 4 green arrows for me. I liked the game, but i cant play.
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