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A jam submission

AK'B'ALView game page

Survive the depths of an Ancient Temple using your wits, speed, and knowledge of retro gaming strategy.
Submitted by GG Studio, JoeRobbi, Mason B., Willapollo, Nick Huber — 46 minutes, 27 seconds before the deadline
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AK'B'AL's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#484.0004.000
Fun#5623.1543.154
Overall#5683.1923.192
Game Design#6283.1543.154
Theme#6823.1543.154
Graphics#7463.0773.077
Audio#8552.6152.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You use your ability to rewind through video game mechanics history to solve puzzles requiring you to use the jump height of a retro platformer, or the 3d movement of an adventure game

Did you write most of the code yourself and made all the assets from scratch?
Almost all of the assets for this game where made from scratch over the duration of the jam. We uploaded the primary music from Creative Commons Libraries and used Unities Standard Assets as a baseline for some A

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Comments

Submitted

Really cool idea for the theme! Especially liked the music. This seems like a huge scope to have pulled off for a jam. Great work!

Submitted

Really cool game you made, I was amazed by the amount of content you offered with just a week to make the whole game. I really liked the music, although you had to turn it up in the menu to really hear something. Controls felt a bit wonky and I found it hard to shoot enemies. Also it was hard to see, mainly at the beginning, where to go next. But overall I would say you did a great job, even only looking at the graphics quality, but it was also an interesting take on the theme, I haven't seen before. So: great submission, keep it up!

Submitted

This I s Awesome thanks for this, one of the best implementations of the theme I have seen yet, the mechanic is really cool, you did well on graphics and the puzzles, I loved everything except the combat, I hated the combat, and feel like it would have flowed way better with out it, dont take that the wrong way though I put this in the top 5 of game jam games I have played I would say
but overall for just about every aspect this rules and with polish and better combat is the game as a concept would be worth paying for, I know Fez (and probably others) has already done the 3d to 2d switcharooney, but I feel there is high potential here!

COOL GAME GUYS!

Submitted

Very nice! I think it's the project with the largest scope in the jam. I like how you were one of the few who still took the theme as "time rewind" but didn't just make you rewind back to your previous position. Very good! I loved the interpretation.

There are a few things that I would like to point out, though, even knowing fully well that I would never be able to make something this elaborate in just one week (maybe even a month!). There are a few visual and gameplay bugs, but those don't bother me at all, since checkpoints are plentiful and restarting takes like a microsecond. But the combat in the 3D sections is a bit of a weak point. The fact that you can't aim and need to look at the enemy directly to shoot (maybe there's a tolerance) is kind of bothersome, especially with the way the character controls. The character takes a long time to turn, which is not bad! It feels responsive. But when you need to point her at the enemies to shoot it kind of gets on your way. Since you already use the mouse button to shoot, why not have the mouse dictate where the shot goes, instead of shooting directly forwards? Or maybe lose the mouse button to shoot and instead use a "lock on" mechanic where you can force shots to home in on the closest enemy. But I don't think combat was supposed to be the main point of the game, so it didn't bother me that much!

Also, the transition from 3D to 2D and vice-versa could be shorter! It takes so long that it doesn't encourage players to change between them all the time. Or, as I found out, sometimes it does, in an unintended way: platforms keep moving while you stay still while changing, so I was able to use that to "float" in mid-air to fix a mistake I did. It also made me kind of dizzy looking at the camera rotating so much in such a short time.

But those are relatively minor complaints. I really enjoyed the game and would love to see more of it! Great job! Very technically impressive, too! 

Submitted

From 3D diablo-like shooter to 2D platformer, I really like the idea, the level design is a little bit rough, but a very good take of  the theme!

Submitted

(⌐■_■)>:thumbsup:

Submitted

Great mechaninc of alternating between 2d and 3d, has some bugs but the idea is great!

Deleted post
Submitted

Very cool mechanic. Keep working on this it is a good idea

Submitted

Great idea that you can switch between 2D and 3D. Unfortunately it is a bit bugged and the animations are not ready. I still had fun playing it. Good job! :)