Love the way you thought about the theme. Name hooked me and when I read zombies I was in (we have apocalypse in our game too!). I waited for quite a bit for the 2nd wave but thought it crashed and then saw a few comments about that needing to be sped up or adding a button to call more, which I agree. I almost would work that into the 'rewinding' of the speakers, purhaps add a bar to show the player that more zombies have been called... I can see myself playing waves of this if so :)
Great choice of music and spooky shadows gave me the right feel. Also assets of speakers having wind up I liked. One point to keep you 'in world' is that I would try to fade the music in and out so you can't tell when it stops and starts. All in all great effort for a one person game!
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Siren Song's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #657 | 3.012 | 3.300 |
Audio | #892 | 2.556 | 2.800 |
Graphics | #903 | 2.830 | 3.100 |
Theme | #954 | 2.739 | 3.000 |
Overall | #964 | 2.663 | 2.917 |
Game Design | #1031 | 2.556 | 2.800 |
Fun | #1155 | 2.282 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The theme "Rewind" made me think of a tornado siren, so I applied that concept here. You "Rewind" the siren each time you want to fire at the zombies.
Did you write most of the code yourself and made all the assets from scratch?
All of the code was written by me, either on my own or with the help of a tutorial. As for the assets, with the exception of the trees, rocks and a few icons(which came from the RPG asset pack, or some other CC0 source) I made them all myself.
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