Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Crime TimeView game page

A top down time manipulation shooter
Submitted by anna — 11 hours, 30 minutes before the deadline
Add to collection

Play game

Crime Time's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#83.9093.909
Use of the Limitation#233.3643.364
Overall#233.4323.432
Concept#233.7273.727
Presentation#402.7272.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Annabeth

Software used
Unity

Cookies eaten
0

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Everything is easy to use, it's straightforward, but challenging. Very exciting game! I got all 800$ with an accuracy of 47.84% on my best try. I would love if there was something more in this game, the one level isn't enough!

Developer

Thanks! glad to hear you like the game, and i would love to put in some more features, and am currently cleaning up some bugs from the hasty game jam code, and after i may add some more levels, and maybe even some more things to the current level, so watch this space!

Submitted

Fun little game, but didn't have a lot of use for the slow down mechanic. 

Submitted

Fun little bullet hell, felt very Payday 2. I enjoyed playing a lot, and I feel like everything made sense :) I do wish there was more of a need for the bullet time to come into play, maybe by using those guns from the tutorial more often?

Developer(+1)

Yeah it was inspired quite a bit (maybe too much) by payday 2 as it is one of my favourite games

Submitted

That was really fun! I suggest adding some of those wall mounted guns from the tutorial to the entrance to the vault so you have to stop time to get through them every time you go in and out.

Developer

Yeah that could be great for a high-tech feel to the vault

Submitted

Fun game that works well. One thing I think would be nice, is some effects to make the shooting feel better like screen shakes and other effects.

Developer

Thanks for the feedback, i was planning to add some things like that and some post processing stuff for the time slow stuff, but i ran out of time, so i definitely agree with your idea

Submitted(+1)

Nice game! I think the player weapon is a bit OP even if you didn't have the ability to slowdown time, but also makes it fun when the room is absolutely filled with enemies haha. 

Developer

Thanks for the feedback, and i do agree with the player weapon being a bit too strong!

Submitted

This is really good. The only "complaint" I have is that I wish the cop's bodies would stay for a little bit and bullets would knock them back a bit so you can pull a JoJos and surround a cop with bullets in time stop, and the knock back would make it more satisfying. The other problem I encountered is that the money would become uncollectable which means you can no longer get all of the money or leave. I tried twice and both times it became impossible to win. If you fix that, the game would definitely be a 5 star enjoyment for me.

Developer

Firstly, thanks for the feedback, it is very much appreiciated, and sice JJBA is a favourite of mine i do agree that would be cool

Secondly, im sorry to hear you had a bug, do you know if there are any repeatable steps to get that bug. no trouble if not though.

It means a lot to hear that you enjoyed my game!

Submitted

This is AWESOME! I spent a lot of time playing this, and I love it!

The graphics could use some help, and suuuure the time mechanic was not really introduced in the game, but the gameplay more than makes up for that!

Its like the Heist meets the shooting from Red Dead redemption, meets top down tilebased strategy.

I loved the shooting though player bullets could be slightly faster, and maybe you should consider adding a way to regain health, though I like the roguelike high difficulty level. It is intense, fast, and really draws in the player.

The time stop mechanic was a moment of surprise to me, where it just clicked, and I went nuts let me tell you! Pulling off all sort of maneuvers. The pick up on key 'f' was a bit out of place, and I also didn't quite get that I could open the doors at first with 'E', all of this could be helped by a tiny text box above the interactable objects instructing the player to press that key. 


Good work! Really good work, I would love to see this game in a finished state, with some graphics improvement, and a bit more polish I think you could have a hit. Fun, fast and a delightfully smooth performance. 

Developer(+1)

Thanks very much for you amazing feedback! These are all great ideas that i can introduce in the case that i do continue to work on this.

Thanks again for the great feedback!