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(+4)

Here's an update on my project.

Created a main menu:

The parallax will be slower on this menu, but there will be more animations, such as characters fighting eachother and such.

It seems the parallax goes to the wrong side, isn't ?

It's correct, I think, just a little out of context at the moment.

I got it semi-decent in the actual game section, so there will be improvement. :)

(+1)

Hopefully you got some camera movement in the game lol. Parallax with a still camera makes no sense which is probably why it looks so wrong here xD