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Dubgeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #112 | 4.016 | 4.016 |
| Presentation | #129 | 4.301 | 4.301 |
| Originality | #132 | 4.171 | 4.171 |
| Fun | #252 | 3.772 | 3.772 |
Ranked from 193 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game gets faster and your character becomes harder to control as the Madness gauge increases (whenever you are hit). You need to lose some control to get through most levels though.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
That was fun! I enjoyed playing as a madness-driven musical super slug. Good music and sound choice
Very interesting concept to link damage to power/speed
Interesting idea and nice art. The dynamic music was also cool. I just didn't like how slippery the movement became as the bar fills up. I would also like to jump with W.
Great idea and visuals, music and SFX on point. Tweaking precision type levels would make this game so much more fun in my opinion. Great job though!
Cool idea, could use some tweaks in both movement and level design, but WOW, the amount of content you got into this game! Impressive!
Great and very unique idea! It really fits to the game. Fun game!