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A jam submission

Wheel of MisfortuneView game page

A 2D platformer where the odds are stacked against you
Submitted by b0turi (@b0turi) — 9 minutes, 5 seconds before the deadline
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Wheel of Misfortune's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#22382.9263.583
Overall#23312.7903.417
Fun#25792.5863.167
Originality#31772.6543.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The wheel that spins randomly chooses options and the player doesn't have control over where the wheel lands or what it does

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

Nice idea, but I feel like the execution wasn't there.
I was confused by a lot of things: what's the goal, what does this effect on the wheel do, why should I move if the enemies don't chase me?
I've played for 5 minutes but didn't notice any effects from the wheel. Otherwise, the graphisms and sounds are perfect as well as the controls.

Submitted(+1)

hte graphis are cute and the game , good job!!!

Submitted(+1)

Neat little game, the graphics are cute and the game controls well. I like the wheel imposing rules that you have to manipulate and watch out for. Good work!

Submitted(+1)

I loved the main character, especially how he runs! I was just a little confused with what some of the wheel options did. The rocket pack was pretty clear but couldn't tell how the game was being affected by the other results. It's a neat concept and I certainly think the mechanic has great potential!

Submitted(+1)

Nice graphics with a cool concept and you got yourself a fun little game.

Developer

Seems like some people are having issues with OpenAL not linking properly when they try to run the game, if you're having issues try this version that dynamically links SFML instead of statically linking it: https://drive.google.com/file/d/1iU_9DTmMXqD1o9KccKUtBE0c-ZswhNOp/view?usp=shari...