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(+1)

You have some good ideas and some bad ones in this game. Here are the things I think should be removed:

* The minimap blocking your view.

* Having less control over your zombies, meaning it's impossible to dodge projectiles, especially the molotovs/whatever is thrown at your horde that instantly kills all of it.

* Not much feedback when you attack a human (There should be a louder sound effect and maybe screen shake)/


Here's what I do like:

* The time limit forcing you to act quickly, therefore making each situation more tense

* Having different enemies turn into different zombies.

* Having the zombies not fully follow your directions to simulate realism (though this clashes with the gameplay because it makes it impossible to dodge projectiles).


I like the idea that having a bigger horde takes away your control, but this can make it impossible to control the horde, instead of your idea of making it more difficult. 

You have a good concept, and I think that with a few changes it can become much more intuitive and enjoyable.

(+1)

Thanks a lot for your detailed feedback, I'm planning to continue development on it after after the jam so it really helps! I do agree that the molotov is a bit brutal, I'll probably try and add a long animation time to the character and give it a slightly shorter explosion range to make it more balanced, hopefully that will fix the second issue since it won't be able to completely wipe out your hoard. The 1st and 3rd are relatively easy fixes so I'll make sure to change them soon! I'm planning to make it a more strategic roguelike where you have to spend points to summon zombies from corpses so the player will be making a conscious decision to have a large hoard, therefore accepting the advantages and disadvantages of it, although I will still probably make it slightly less chaotic.