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Thanks a lot for your detailed feedback, I'm planning to continue development on it after after the jam so it really helps! I do agree that the molotov is a bit brutal, I'll probably try and add a long animation time to the character and give it a slightly shorter explosion range to make it more balanced, hopefully that will fix the second issue since it won't be able to completely wipe out your hoard. The 1st and 3rd are relatively easy fixes so I'll make sure to change them soon! I'm planning to make it a more strategic roguelike where you have to spend points to summon zombies from corpses so the player will be making a conscious decision to have a large hoard, therefore accepting the advantages and disadvantages of it, although I will still probably make it slightly less chaotic.