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A jam submission

Out of ReachView game page

Get the rover out of the operator's reach. They will try to bring you back on track, trick them!
Submitted by LaFrite Inc., Oyzuu, Dr. Universe — 3 minutes, 42 seconds before the deadline
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Out of Reach's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#10883.5093.509
Presentation#12283.4183.418
Overall#15043.1273.127
Fun#21252.7642.764

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to move a rover out of its operator's control range. But the operator will fight back. In addition, you do not have full control of the rover and your number of inputs are limited

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
(+1)

Challenging game. I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)

Developer

Thanks for playing and streaming it !

We'll make UI and available moves more clear in the future and try to reduce retry frustration.

Submitted(+1)

Really cool puzzle game, the mechanic is confusing at first, but not that hard. The art is pretty good, nice work!

Developer

Thanks for playing our game ! We'll try to make more levels (and harder ones) to push the idea a bit further.

Submitted(+1)

Interesting puzzle game, but too short ! I would like some animation when the rover is moving, not just instantaneous jumps from one place to another.

Developer

Thanks ! Glad you liked it.
We struggled with some bugs during the last stretch, so we had to sacrifice level quantity to stability.
We plan to update it after the jam to add a lot more content.

Submitted(+2)

Super fun puzzle game! Maybe if you highlighted the tile that was the rovers next target it might help new players understand faster. But I am nit picking. I loved the visuals too. Great game!

Developer

You're definitely not nitpicking, better indication is required. We planned for some but it was cut in the last day panic. You're the first to suggest highlighting the next tiles though and I'm ashamed to say that we didn't even think about it and this seems like the perfect idea for what we want to achieve.

Submitted(+2)

Great visuals and a puzzle game. I had problems with starting and understanding it but then I got a hang of it and it became way better and easier.

Developer

Thanks for playing. Glad you went past the rocky start.

Submitted(+2)

Cool idea for a puzzle game. Also, nice visuals and audio.

I struggled a bit at the beginning, but once I grasped the concept it was really fun to play :)

Developer (2 edits)

Thanks. Glad you got over the fact that we badly explained the controls / concept in-game. (There should've been a tutorial, it was almost done).
Happy you liked the visuals, your game looks nice too ! (Don't mind me, I wrecked your neighbourhood)

🏡🐑🐄

Submitted(+1)

I think this is a really creative take on the theme. I love how you have to free the rover, it's pretty adorable. :)

Once I figured out how to play, I really loved it! The puzzles were pretty fun. In your post-jam version, maybe you could add a restart button, and give the player a few seconds before the rover starts moving? I dunno, it was a good game and I'm trying to think of feedback. Good work! :)

Developer

Thanks for playing ! It's really heartwarming to see that our concept and puzzles hit home for a lot of you.
We're still discussing how to reduce failure frustration and adding a restart button is a potential solution.

We have a bug where the rover already moved one time when the level starts, which add to the problem of having enough time to figure out the level.

Viewing comments 27 to 21 of 27 · Next page · Last page