I love the design of the bloofs!
Play game
the three states of Bloof™'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1372 | 3.385 | 3.385 |
Overall | #1923 | 2.962 | 2.962 |
Presentation | #2059 | 3.000 | 3.000 |
Fun | #2296 | 2.692 | 2.692 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The playable character shapeshifts without control (every few seconds)
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Nice graphic and game play. The music is a bit repetitive, but nice game overall.
Good job!
Great idea, but the bloofs didn't match the artstyle with the platforms. Overall, nice game, good job!
Good work! The game felt very good and I loved the graphics. Well done! :)
Yeah I had so much fun! If you want you can try https://itch.io/jam/gmtk-2020/rate/699090 :)
I guess you got to the end and then shapeshifted to the gas form, right? lol
Thanks for playing! We'll add some sort of indication (a clock or a progress bar) for it to be easier.
BTW. How did you beat the last one? Someone told me that you can just jump normally from the second platform on the top left, but it was intended to be a "double jump" by the solid Bloof when you are mini, you hit the platform above with the first jump with your head and then on the air you are able to jump again (that mechanic isn't taught so I'm partially glad it can be defeated in different ways).
We'll do an update the day that the jam ratings end, with that, some audio fix, and new levels.
Glad you liked it,
- Pablo Lavín
I'd like a better indicator of when the bloof changes were going to happen.
It has potential, but I gave up early because of the wait time between bloof changes.
Yup! Sometimes you just end up waiting for it, right? Maybe a complex mechanic would help it to become more interesting for a future update when the jam comes to an end. This is our first platformer and we just learned how hard is to manage the physics, so we ended up a lil' short in time.
Thanks for playing, Dbrad!
We chose the states of Bloof to be the thing "out of control" for the jam theme. Personally, I agree that it would be better to be changed at will. But this was our take for the theme. We thought that "out of control" is a hard theme when it comes to gameplay purposes, since the player actually wants to control the most, but we went that way instead of it just being a part of the narrative.
Thank you! I will check your game and rate it as well.
- Pablo Lavín
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