I really liked it, it has its challenging parts and you really need to understand how the top inputs work just to feel under control. The graphics, music and sound mesh really well together. I would've loved more "seriousness" as it only feels serious, not so much "serious".
Dinamic Creates™
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It definitely provides the feel and experience of a dungeon-crawling slot machine. However, I think that the inventory and setup need a little bit more work to make it fully enjoyable. You could have some enemies create restrictions or rules to follow in your patterns. You could create alternative combos to make "non-matching-matches" that cast spells or something.
I would've loved a "serious" tone besides the seriousness.
Keep it up!
So the game feel is really polished and it almost feels like a complete game. It's pretty fun and has a lot of potential, I would suggest adding more power-ups or "game modes", but the concept is solid by itself.
I think the strength difference between a bomb vs a spinned bomb (multiple hits) should be clearer so I would add a number shown in the explosions right when you score! Maybe a threshold to change the explosion color and make them more impactful.
Finally, I would've loved a little more whimsy to make it more "serious", hehe!
Congratulations, great game!
A good game overall! You got your tools first then made the levels, and this will take you far in game development, since it's the most common path for puzzles or platformers, but generally this logic is essential for scalability!
I second what TheMageRealm said, check that you can move the platforms even after hitting start. Do what you think you should do with that information, be preventing it while the bat is in play, or allow it and make puzzles around it.
I wish it had more "seriousness" on it, but I already like t he game for what it is.
A great representation of irrational urges that are used to come into our brains at the worst moments, a really serious topic.
Not a Contestant is also a great name in my opinion, presents the idea by itself and is not similar to anything I've heard before honestly. Audio and gameplay need some polish but I think I got the point you are trying to convey! The art style is cool (loved the cover art too!) but I personally think there is too much dark and light contrast, maybe you could try with patterns, coloring and trasparencies to represent the visual range of the guards. Like "red lanterns" or so.
Definitely a serious game where you have to spin to win! The rage element is a nice drive to keep the flow of this game and the music blends really well with that! I think you get better at this game the more you play it, and it’s feasible to finish but I still lost a lot lol
I think the artstyle could get a little bit better even though I undertand it’s part of the charm.
Definitely a highlight! The art style is pretty fun looking and I can easily relate it to newspapers. Music and sound work naturally and the spinning theme is constant across all the mini games and the main game topic. The tea mini game was my favorite, it can become a full game on its own. And about the seriousness, it’s both serious and “serious” so it fills my seriousness needs.
You guys are pros!
Yeah! The ending plays out according to how many lives you managed to give a good or a bad ending! There is no prize or penalty besides the ending so you can play the opposite and see more messages for each side lol. There are ten for each!
I'm proud to see that you got the game feel exactly as I wanted it to be!
I really like the vibe, it's uncomfortable! However I found myself maybe bugged or trapped, but the characters repetead their dialgoues constantly and I got lost when they try to choose who does the last spin. Tried all three options but didn't manage to get something that advanced the story.
I shuffled my queue and I will come back to rate the game if it is fixed!

This is one of the most stupid serious games I've ever played, great job guys! This is a silly experience in real life, and you pulled it off as silly as it is in a videogame. It also becomes stupidly complex to the point you ask yourself if it's worth it, and don't get me wrong, that's also a compliment because it's how you feel when you do it poorly in real life too! It was really satisfying to complete the first mission.
Not sure if the music is there because I see the setting but I can only hear the SFX. To me the spinning couldn't be more adhered to the spin to win theme and the seriousness is exactly what I'm looking for: serious but "serious". The ties and the kid hats. Really enjoyed it! You guys are winners in my narrative and this game could get more insane with something like motion controls or touchscreen input.
Okay! So this is a fun platformer with exploration focus and interactions are interesting! Honestly I think the biggest issue it has is the attack action because enemies will just obliterate you most of the time.. unless you have the godly spinarooni ability! So, you one shot them, and you.. spin to win! I liked the animals spinning too, that was a really silly touch! I couldn't finish it as I only managed to unlock like 4 spinaroonis, two rockets and a single dash.
To me the spinarooni ability itself is what steals the show and makes me give it the 5 stars on theme lol. Visuals are really well blended in! This is a skill by itself. Audio is almost just there but the "ARGH" grunt while being hit is fun.
In terms of seriousness is really good! The character looks like a tough guy in a tough setting for an action movie or so.. then.. the animals spin when interacted with and the spinarooni looks like it looks lol So it blends both parts of the serious coin!
There was a point where the screenshake was uncontrollable lol it definitely gives it its own vibe. But please, try making it less accumulable or something. The clock mechanic, while explained is still a little bit hard to understand by playing. However, the spin to win is clearly included in the slot machines and the literal gameplay, so it's good to me!
With more input on the art style this game could be a complete experience, even though I really like the character and the book itself.
Also, the leaderboard is a neat touch!
I wish it had a catchy song to complete the pack, otherwise the attack sound is a little bit tiring. It feels like a literal serious game but I hoped we had a little bit more of "serious" vibe to it, the sarcastic serious sillyness.
Good job! I had fun, and It's plays like a complete game, even though some transitions and polish is needed.
Beyblade-esque spinners do make a lot of sense for the theme! This is extremely polished but also has some AI UI vibes to it. I'm so sorry to say it if it isn't the case. The emojis make it harder to ignore. However it does feel like a full game experience and customization is really cool. I would've hoped more "seriousness" involved 🧢🪁







