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Dinamic Creates™

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A member registered Oct 31, 2018 · View creator page →

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I really liked it, it has its challenging parts and you really need to understand how the top inputs work just to feel under control. The graphics, music and sound mesh really well together.  I would've loved more "seriousness" as it only feels serious, not so much "serious".

It definitely provides the feel and experience of a dungeon-crawling slot machine. However, I think that the inventory and setup need a little bit more work to make it fully enjoyable. You could have some enemies create restrictions or rules to follow in your patterns.  You could create alternative combos to make "non-matching-matches" that cast spells or something. 

I would've loved a "serious" tone besides the seriousness. 

Keep it up!

Definitely you can feel that people are unfair with God sometimes as well 😂

Glad you liked it! Also, there is no penalty or “Win Condition” besides the SFX, so you can “play to lose” and see more of the pessimistic endings. 

There are ten of each!

Thanks for playing! They put their trust in you as far as it could go😭

Thank you for playing! I will prepare a Windows version so I will make sure some of these physics things are fixed. Glad you liked it!

Thanks for the details on the out of bounds bug! I will provide an update in the future🙏

Nice to know you liked it!

So the game feel is really polished and it almost feels like a complete game. It's pretty fun and has a lot of potential, I would suggest adding more power-ups or "game modes", but the concept is solid by itself.  

I think the strength difference between a bomb vs a spinned bomb (multiple hits) should be clearer so I would add a number shown in the explosions right when you score! Maybe a threshold to change the explosion color and make them more impactful. 

Finally, I would've loved a little more whimsy to make it more "serious", hehe! 
Congratulations, great game!

A good game overall! You got your tools first then made the levels, and this will take you far in game development, since it's the most common path for puzzles or platformers, but generally this logic is essential for scalability!

I second what TheMageRealm said, check that you can move the platforms even after hitting start. Do what you think you should do with that information, be preventing it while the bat is in play, or allow it and make puzzles around it.

I wish it had more "seriousness" on it, but I already like t he game for what it is. 

I noticed that too! It could add to some gameplay situations like the bat bouncing into a platform and two or three bounces later using that same platform for another angle or something! But, to me it seems not intentional

A great representation of irrational urges that are used to come into our brains at the worst moments, a really serious topic. 
Not a Contestant is also a great name in my opinion, presents the idea by itself and is not similar to anything I've heard before honestly.  Audio and gameplay need some polish but I think I got the point you are trying to convey! The art style is cool (loved the cover art too!)  but I personally think there is too much dark and light contrast, maybe you could try with patterns, coloring and trasparencies to  represent the visual range of the guards. Like "red lanterns" or so.

Glad you liked them! Thanks for your time 🙏

Out of bounds? Interesting! Was it on the left or the right side? Will look into it! 

Thanks for trying again, it means a lot and as you said, the experience is not the same if you cut it right there. 

Glad you liked it!

Makes sense, right? 😂

Glad you liked it! I'm flattered!

You will be fine, sometimes life is about improvisation, just prepare for the moment a plot twist hits! Thanks for playing!

Definitely a serious game where you have to spin to win! The rage element is a nice drive to keep the flow of this game and the music blends really well with that! I think you get better at this game the more you play it, and it’s feasible to finish but I still lost a lot lol 

I think the artstyle could get a little bit better even though I undertand it’s part of the charm.

A fun and addictive experience! The intro had me laughing and the gameplay is smooth!

Got 93! A simple game with a simple goal. It’s nice to keep focus on a single thing. The inner fire concept is something serious, but I would’ve loved the droplets being explained so we know why they are weakining our spirit, are those insults or mean things being said to us?

Keep it up!

Definitely a highlight! The art style is pretty fun looking and I can easily relate it to newspapers. Music and sound work naturally and the spinning theme is constant across all the mini games and the main game topic. The tea mini game was my favorite, it can become a full game on its own. And about the seriousness, it’s both serious and “serious” so it fills my seriousness needs.

You guys are pros!

The spinning mechanic by spamming the Arrow Keys is fun! You have to control the momentum just to make sure you don’t drop yourself out. I would’ve liked more “seriousness” but I think the game is literally serious so it’s okay.

Yeah I think I need to put more compensation of force to when you try to prevent gravity doing its thing! 
I could also add a blinking light when the colors are about to change! Thanks for the feedback!

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Yeah! The ending plays out according to how many lives you managed to give a good or a bad ending! There is no prize or penalty besides the ending so you can play the opposite and see more messages for each side lol. There are ten for each!

I'm proud to see that you got the game feel exactly as I wanted it to be!  

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I really like the vibe, it's uncomfortable! However I found myself maybe bugged or trapped, but the characters repetead their dialgoues constantly and I got lost when they try to choose who does the last spin. Tried all three options but didn't manage to get something that advanced the story.
I shuffled my queue and I will come back to rate the game if it is fixed!
 

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This is one of the most stupid  serious games I've ever played, great job guys! This is a silly experience in real life, and you pulled it off as silly as it is in a videogame. It also becomes stupidly complex to the point you ask yourself if it's worth it, and don't get me wrong, that's also a compliment because it's how you feel when you do it poorly in real life too! It was really satisfying to complete the first mission.

Not sure if the music is there because I see the setting but I can only hear the SFX. To me the spinning couldn't be more adhered to the spin to win theme and the seriousness is exactly what I'm looking for: serious but "serious". The ties and the kid hats. Really enjoyed it! You guys are winners in my narrative and this game could get more insane with something like motion controls or touchscreen input.

Okay! So this is a fun platformer with exploration focus and interactions are interesting! Honestly I think the biggest issue it has is the attack action because enemies will just obliterate you most of the time.. unless you have the godly spinarooni ability! So, you one shot them, and you.. spin to win! I liked the animals spinning too, that was a really silly touch! I couldn't finish it as I only managed to unlock like 4 spinaroonis, two rockets and a single dash.

To me the spinarooni ability itself is what steals the show and makes me give it the 5 stars on theme lol. Visuals are really well blended in! This is a skill by itself. Audio is almost just there but the "ARGH" grunt while being hit is fun.

In terms of seriousness is really good! The character looks like a tough guy in a tough setting for an action movie or so.. then.. the animals spin when interacted with and the spinarooni looks like it looks lol So it blends both parts of the serious coin!

There was a point where the screenshake was uncontrollable lol it definitely gives it its own vibe. But please, try making it less accumulable or something. The clock mechanic, while explained is still a little bit hard to understand by playing.  However, the spin to win is clearly included in the slot machines and the literal gameplay, so it's good to me!

With more input on the art style this game could be a complete experience, even though I really like the character and the book itself.
Also, the leaderboard is a neat touch! 

I wish it had a catchy song to complete the pack, otherwise the attack sound is a little bit tiring. It feels like a literal serious game but I hoped we had a little bit more of "serious" vibe to it, the sarcastic serious sillyness.

Good job! I had fun, and It's plays like a complete game, even though some transitions and polish is needed.

Thank you! Glad that you liked it! I really focused on the two sides of what serious meant for this jam lol

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Beyblade-esque spinners do make a lot of sense for the theme! This is extremely polished but also has some AI UI vibes to it. I'm so sorry to say it if it isn't the case. The emojis make it harder to ignore. However it does feel like a full game experience and customization is really cool. I would've hoped more "seriousness" involved 🧢🪁

It's a fun concept! Looks polished already! I think maybe the chef should rotate to the opposite direction, the oven being on the right and the kitchen being by the side of the tables. Just so the drag isn't that long.

It's a fun concept! Looks polished already! I think maybe the chef should rotate to the opposite direction, the oven being on the right and the kitchen being by the side of the tables. Just so the drag isn't that long. 

Final PC version is available. No future updates planned.

Thank you! Glad you liked it. 

Yeah, I think it would be more logical to have both work the same way, but I felt really interested in the concept of being more and more exposed whenever a mistake is made. 

But I agree, it could be more balanced that way! I would try to polish it further 👀

Creative, interesting and fun, however some elements do not have the best contrast against the background in them.

A fun little game with non-conventional controls! My only issue was the moving  saw on the floors was hard to see with it being the same color of the background. Enemies should be hard contrast!

As many agree, you nailed it! I hope you get featured on this years video. I will give you 15/15.

Also, loved the feeling of digging dug my own grave!

Same happened to me!

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I think you should be featured on this years video 👀 Even before polish, this one is something else!

Indeed, truly special! 

Seems fun! however I'm wondering how did I chose the safer/longer route or taking shortcuts, what are we supposed to do?🤔