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(17 edits)

Really neat app in concept but...

1. PLEASE add some automation for image uploading, say, a image is 50x48 then it should just add empty pixels around it to fit the 64x64 size it wants.

2. Also for some reason ALL fonts are ULTRA tiny? At least the custom small ones render super duper tiny.

3. I noticed drawing is super slow, maybe consider adding some chunk optimization of sorts perhaps? Since it is weird how laggy it is.

4. Is it intentional that the view snaps to the top and bottom but not to the sides? Maybe add a setting to also toggle this? It also seems to snap in a very specific view... which means the model FLIPS while you are trying to paint. It kinda felt weird too when it just SNAP JUMPSCARE. lol

5. Could it start on a new project instead of opening on the default model? because it can be a bit confusing to then want to upload images and it complaining about it, as in, its not intuitive that I had to go out of my way to click clear, then pick size, and THEN finally have my model.

6. Maybe the upload image buttons on the sides of the box should also render on the screen instead of being kinda hidden away when they don't fit the screen? It's a bit confusing also because I can barely read them to start with.

7. On the topic of lag, even the UI is laggy when you are selecting around a model?

8. Custom keybinds would be nice.

9. Can you make line mode always render the pixels it will draw? Since I noticed atm it only renders them if you move your mouse around.

10. Line mode currently doesn't go down steps if a mesh is curvy, which kinda makes line mode for that kind of editing be useless.

11.  Maybe add a symmetry mode too? So say, if I erase on one side, it should also erase on X, Y or Z too. So I can shape the model more nicely by just editing from one side.

12. Bucket tool doesn't really seem to fill as visually intended. As in, if there's a ton of black cubes, then it should paint them all as long as they are visually connected, but it doesn't do that, it just paints over the ones adjacent to it.

13. A bind for using a key and then using mouse wheel to increase and decrease brush size would be nice.

14. A smooth boxes mode? Basically say, I want to add a bump, but it looked wrong, so then I wanted to smooth out the connection between the bump top and the bottom, so a smooth tool would handle that by just click it a few times to smooth the surface.

15. Sizes beyond 128 would be nice, since I have vehicle sprites that are bigger than that. In general, odd sizes would be very welcome too.

My screen size is 1920x1080.

If you could look into these issues/suggestions I would appreciate it. Thanks in advance. c:

Really good point, Chillax.

I'll take some time to address these topics and answer all of these points—Your suggestions are really important. Some of them will take me a bit of time to implement, but I'm on track to improve this app and make it a professional tool. It's already very useful for me, but I see that it still needs a lot to improve.

When I spend too much time working on the same project, I get blind spots and it becomes hard to spot the bugs...

Thanks a lot for your feedback! 

I'll reply ASAP! :)

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I told you that requiring us to change all of our workflow with sprites to fit into 16,32,64 and 128 isn't very pratical..

Imagine if i had to rework and resize all sprites i make and clients send me just to fit those sizes?The first suggestion he said here totally will handle my issue with sprites size. 

Thanks! Wakawakamush :)

I haven't had many complaints about this before, but I'll definitely take it into consideration for the next update. Many thanks!

The current system relies on square images for simplicity because each pixel needs to align across the orthogonal views to generate a voxel. If the pixel positions don't match, the app can't determine where to place the geometry in 3D space.

Just to get a bit more context—what image dimensions do you usually work with?

I need to think through this carefully and do some testing. I imagine an extreme non-square aspect ratio (like 1:10) might cause issues. Similarly, if the side images have different dimensions from each other, it will be hard for the system to build the model accurately.
Do you also need to be able to use images with different dimensions for each side?

I'll test this out and let you know what I find!

Thanks again :)

To keep things simple, keep the predetermined sizes for the grid (users don't really care about this), but add an option to align the images uploaded? Then also do that filling in the space with empty pixels internal change I mentioned and the app should accept them just fine.

So, that way you keep everything the same (internally) and the user just has to tweak the images positions to have the right results when creating the mesh from multiple images?

(2 edits)

Appreciated! I mainly come from using Blender and Aseprite (and many other tools over the years), so you can imagine my muscle memory going HUH when things didn't felt quite right or I lacked certain tools. lol

Oh, I also wanted to mention one more thing and its how awkward it is to make more organic shapes on models, like for example I was trying to make a hoodie, like the back of the head shape, on my model but it was so hard to make a simple bumpy area that I just gave up (partially why I suggested a "smooth" tool but maybe an alternative now with context given might give you an idea).

My little test render, bit flat, but again, hard to make round stuff. :)

Also I plan to use this tool for my game, so do excuse me if I sound ultra picky, haha, but sincerely, I do it out of  passion, this is a really neat tool and I'm getting the hang of it. I feel it's gonna make development time on my game a lot faster for designing vehicles (it was hard to find artists that could work on a very specific angle without often looking wrong, and the ones that did do it didn't like doing it, so the easier it is for my team, the better).

I will admit that when I first picked the tool due to all of the issues I almost gave up on it, but I am a very patient person, so I kept trying and the tool does shine when it works.


Also two more things, sorry, one is that I feel that the camera and the mouse don't feel... correct? often times you try to paint a pixel in 2d mode and it doesn't paint or it paints a wrong place? it has to do with projection.

Second thing is that, pressing the button to expand the window to full size... expands BEYOND the desktop bar? Like it fills the ENTIRE screen, which it should not -- it hides all my stuff if I hit it so I can't change apps by clicking on them, so I have to manually resize it instead. I'm on Windows 10 btw.

And again, sincerely, thank you for making this tool! I'm excited to see it improve overtime. :)