Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Appreciated! I mainly come from using Blender and Aseprite (and many other tools over the years), so you can imagine my muscle memory going HUH when things didn't felt quite right or I lacked certain tools. lol

Oh, I also wanted to mention one more thing and its how awkward it is to make more organic shapes on models, like for example I was trying to make a hoodie, like the back of the head shape, on my model but it was so hard to make a simple bumpy area that I just gave up (partially why I suggested a "smooth" tool but maybe an alternative now with context given might give you an idea).

My little test render, bit flat, but again, hard to make round stuff. :)

Also I plan to use this tool for my game, so do excuse me if I sound ultra picky, haha, but sincerely, I do it out of  passion, this is a really neat tool and I'm getting the hang of it. I feel it's gonna make development time on my game a lot faster for designing vehicles (it was hard to find artists that could work on a very specific angle without often looking wrong, and the ones that did do it didn't like doing it, so the easier it is for my team, the better).

I will admit that when I first picked the tool due to all of the issues I almost gave up on it, but I am a very patient person, so I kept trying and the tool does shine when it works.


Also two more things, sorry, one is that I feel that the camera and the mouse don't feel... correct? often times you try to paint a pixel in 2d mode and it doesn't paint or it paints a wrong place? it has to do with projection.

Second thing is that, pressing the button to expand the window to full size... expands BEYOND the desktop bar? Like it fills the ENTIRE screen, which it should not -- it hides all my stuff if I hit it so I can't change apps by clicking on them, so I have to manually resize it instead. I'm on Windows 10 btw.

And again, sincerely, thank you for making this tool! I'm excited to see it improve overtime. :)

Good Points Chillax..
It is on my roadmap to include a smooth tool... Especially in erase mode to avoid irregular chunks.
The pixel precision is an important issue that needs to be addressed. This app is very early in development and would not be easy to get to a professional level like Blender or Photoshop... My main concern is to create a tool very simple to work with, and all need to be very intuitive... I'm sorry that first encounter with Pixzels was hard... Need to investigate deeply...
My ultimate goal is to create the simplest tool to create pixelart 3d that feels as easy and natural as painting 2d pixelart.
Written down all the points and will keep working.. Many Thanks for your input :)
I would like to be able to see how people work with Pixzels and see where they get lost to understand the weak points.