Animations? Which ones?
@pixel_Salvaje
Creator of
Recent community posts
https://pixel-salvaje.itch.io/pixzels
v0.002 is here!

PixZels v0.02: Performance & Precision Update:
A Huge Thank to You!
I want to send a massive thank you for all the incredible feedback I’ve received this week. It has been a fantastic and inspiring experience to see so many of you resonate with the direction of this app.
As a pixel artist, this is the tool I’ve always dreamed of having. Seeing the community dive in and start creating such amazing models already is beyond rewarding. Pixzels was built to be a major time-saver for my own workflow, and knowing it’s doing the same for you makes all the hard work worth it. Even if it only helped one person save time, I’d consider it a success—but seeing it help so many of you is truly special.
PixZels just got a lot more powerful. This update focuses on the "interior" of the app—making it faster, more precise, and more intuitive for your workflow. Atm I have a good, precise base, and from here more addons will be included to make this app a very complete pixelart app.
When you upload a png with 6-view spritesheet (see example) using any of the Load buttons, the app automatically generates a 3D model with six colored sides based on those sprites.

(Note: You can download 16-32-64-128 template examples from the Downloads section to use as a base for your own designs.)
Why this workflow? Through extensive testing, I found that modeling from only 2 or 3 sides is often the most effective approach. Creating perfectly aligned, pixel-precise orthographic images for all six sides is difficult; even minor misalignments between views can distort the final 3D model.
By starting with 2 or 3 sides and then painting the remaining details directly within the app, you avoid these projection errors. If you prefer using external tools like Aseprite or Photoshop, you can export the model created by 2 sides only using the orthographic PNG from the app. This exported sheet is already perfectly aligned for all six views, ensuring that when you re-upload your finished paintwork, the model remains structurally perfect.
Many Thanks Aven for your Feedback.
Hello Arth_Arth.
Yes the program is currently on developement, as a pixelartist workign hard currently to deliver a precise tool for artists.
The camera snapping should be easier to use, I think it is good to have snapping because the model will be exported mainly in those angle views. But I'm working on a better workflow.
Layering system will be added as a normal pixelart program is needed, yes, Thx.
I have already worked out a system to export the model at any desired angle, so the user can export as Top_Down, side view or any random angle view.
The ultimate goal is to create a nice and precise pixelart tool where users can paint-model keeping the pixelart painting feeling.
Many thanks for your observations :)
Many thanks for ur interesting Feedback Lexi.
I defenetly need to work more on the Ui... I would need to add a settings menu to adjust windowed mode (had some requests about).
I will take a look at the Discord streaming. That is a important bug thanks to point out that.
About uploading 3/4th view images ... Im not sure how I can pull it out.. Atm Pixzels works by aligning top and side planes, the tool calculates exactly where pixels meet in 3D space to create the model. Delivering a image with prespective Im not sure if the app could extract the data correclty to extrude a 3d model. Interesting to test Thx.
The app is currently on developement and gathering data to make it good, sorry for the bugs, and many thanks for your support. On the roadmap to create a good pixelart tool.
Listed on my to do is work on digital Accessibility to have an inclusive design. I will add possibility for dark/light mode to start with inclusive.
Hello Cacklecave, atm as a pixelartist Im focus on deliver a perfect pixelart tool.. Not really focus on voxels. In fact this app is based on a kind of unique Voxel technology but to fully, to get this pixelart result is used a more combined technologies... In traditional voxel engines, a voxel is typically defined by a single set of data for the colour. PixZels uses 6 coloured side voxels. Need to test out and see how and what will be exported.
If I find it a time saver tool I will add it, atm do Im focus on make it perfect pixelart sprite tool.
Many thanks for your feedbak :)
Hello Oroshibu :)
I had your work as inspiration, also loved the work of @eddort_dev and @skurovec (on Voxels).
As a pixelartist working on isometric, I do not use Aseprite myself, I primarily work on Photoshop, When I saw your work and eddort work inspired me to make the pixelart painting tool that always dreamed about... with my particular pixelart approach and different building tools, a app that already is a massive time saver for my work.
Your work on Aseprite Plugin will be dope!. A Killing app for Aseprite users 😍. Waiting for it 😍 Easymetric:
https://x.com/Oroshibu/status/1930262532683399235?s=20
Hey everyone!
I’ve been hard at work on a new tool called Pixzels, and I wanted to share a quick look at the progress of the Orthographic Projection System.

As many of you know, creating consistent isometric pixel art can be a challenge. To solve this, I’m developing a system that allows you to upload simple 2D orthographic views (Front, Side, and Top) and have the app interpolate them into a 3D-ready isometric object.
Special thanks to @eddort_dev, @oroshibu.bsky.social, @skurovec and @KenneyNL for the inspiration.
How it works (as seen in the video):
- Upload Views: You input your flat pixel art frames.
- Interpolation Modes: You can choose between "Front-Side" or "Front-Side-Top" interpolation.
- The Result: The system calculates the depth and volume, giving you a perfect 3D-orthographic representation that maintains that crisp pixel aesthetic.
Try it out! The app is still very much a work in progress, but I’ve made a web-based version available for you to test. I’m really looking for feedback on the workflow—does the projection feel intuitive? What features would make your isometric pipeline faster?
Check it out here:
I’d love to hear your thoughts in the comments!
— @Pixel_ Salvaje

Yes interesting... As pixelartist I always work on isometric pixelart 2:1 (26 Tilt) and I dind´t thought that users would need diferent angles... Of coures I will be thinking of a way to export to any desired angle.
For the amount of frames I think 4-8 angle diretions is what is more used on pixelart... sometimes 16 directions for smoth rotation, but not really much used. That was my original idea.
Many thanks for your imput wholesomegomi.
Wow very nice snake :O
Super cool.. Organic shapes aren´t the best for this program, at least atm, Im trying characters to see how can I improve this app.
-Many thanks for your feedback.
Definitely I will relex the snapping view scape, yes.
If u go to views (S SW W...) and u press right left arrows you can actually rotaete the view with the keyboard... I might do the same for Front side top...
Yes, although the app is based on voxels.. Is not using normal Voxel technology, where each individual voxel holds a single color value. In Pixzels this "voxels" hold 6 colored individual faces. So I´m not sure how could be importing Voxel into PixZel. Defenetly I will try out.
Many Thanks Teebor9.
Many Thanks I reuploaded the book. ❤️
Based on your pictures.. Maybe the reason because are slightly different is because the book from Front image and the book on isometric there is a camera Tilt, to export the object as true isometric Top_Down. That angle changes prespective on the book illustartion.
Looks great the book, love it :)
Wow Aubro2.. Many thanks for your feedback, and for your art!
U trully have a good eye on art tools :)
I take all atention at your requests and I add them to the list of to do. Definitely I will need to fix right-click snap (works great on mac ans web), buttons export and buttons missing views.. It´s really important to see what artists need, because I focus on things and I do not see other things.
Amazing ❤️

Hello joeychappel, thanks for your comment. :)
On the program u can upload a 6 images sprites (Front, LSide, Back, RSide, Top and bottom) and the model will be more precisely created.
In my experience it works best to upload just 2 or 3 images, to create the model, which already creates most of the needed 3d models, within the program u can adjust the geometry and colour at any angle. You can export ortho images sprites and go to photoshop or ur desired program to work there if u wish, and upload again into PixZels to export the sprites.
It is best to start with 2 images beacause is not easy to precisely coordinate a orthogonal model using 6 projections, the pixels must be very precisely placed, better let Pixzels make the work.







































