Glad that u found the way... Im not familiar so much on 3d OBJ... I do think vertex color is not the best color export for a 3d model. I will work on export OBJ + MTL
Thanks for the feedback Veveo.
No need to purchase the buildings separately... The pack will include the whole city, assets, floors... Just needed time to define the style more before exporting the buildings that I've done so far. In the coming days will be released. Next month, new buildings and environments will be added.
Many Thanks.
New update on the PHC Isometric exterior city :)

Pixel Heat City (PHC) is a modular isometric asset pack for building vibrant urban environments. Stack elements vertically or horizontally with complete grid precision.
https://pixel-salvaje.itch.io/phc-pixel-heat-city
@pixel_Salvaje.
XD I updated the ambulance ortho images... Still, this model, when it is created based on images, has these voxels wrongly extruded due to the geometry... The best way to get the model is to use the JSON upload (Load Model Button) is the clean version of the model.
The ambulance example could be used as personal or commercial use... I have some cars already (Police Car, Pickup and Old Van) on sale using PixZels Json file names that are on sale and can be used for personal or commercial use. I think it is a good option to take existing cars and make modifications to get more different models... It is a good base.
Looking forward to seeing your creations.
Thanks.. If you need anything different let me know.
I see the issue...
-Need to check the ambulance files, but I think they need to be updated.
-The example model (from the examples button) it is already a cleanup model.
-The main reason is that Pixels cannot determine hidden geometry using ortho images only... Let's say if geometry pixels are inside a fridge model, the ortho images do not give information to the model for the inside of this fridge... The same principle happens on the ambulance... Usually, after creation, I need to cut geometry and paint details to make it perfect. I usually do it with a selection box.
Need to apply some ideas to maybe fix this issue. Need to test.
Thanks for the feedback :)

Hello Ruffles Teiv :)
1-The app is a 100% standalone desktop program. When it 'generates' an image, it uses pure mathematical orthogonal interpolation Just classic, predictable code and geometry.
2-I,m planning soon a 3d export for it... Need to hard-test more... The result exported will be a similar of a voxel model.
Hello DanClypse.
I see the issue... PixZels cannot find hidden extrusions correctly.
As with the inside of the fridge, I need to work out the geometry manually because I can only determine the depth of orthogonal views, not hidden geometry... Not sure If I can add a colour detection to fix that missing geometry.
My workaround is to work on these issues after model creation using selections. It is what works best for me so far. :/
Really cute house :) ... Also need to find a way to fix these slopes, like the roof, to be more pleasant to see.
Many Thanks for your feedback; it helps me a lot in finding issues. :)

Many many thanks for your constructive feedback Skullbrow, that info means a lot for me.
I appreciate your deep analysis.. I see that you are a pixel artist and understand the medium.
Some of the points are fixed already in the newly v0.004 released yesterday... I will be working on the next points through intensive testing.
I'm aware the tool is not 100% perfect atm, but pushing for getting a professional tool, so far is a very useful tool for my daily work but still needs to improve. Thanks.
If you want to keep on contact and discuss some issues or needs, we can connect via Discord if you feel like (efebe_).
Yes, I will added on Steam... SO, for future Updates will be automatic to update...
Atm working on more precision and more features for this tool... When I have a good version (within a few months), I will upload it to Steam.
If anyone bought PixZels on Itch and wants a Steam version, I will deliver a key for it.
Many Thanks, Skullbrow.
IT'S HERE!
The Ultimate Isometric Office Asset Pack Expansion! I am completely happy to finally share this with you! I’ve poured countless hours, immense detail, and a whole lot of love into bringing this pixel-perfect workspace to life.
Within this expansion, you will get a complete pack of isometric assets to create an office room.
Tables, computers, copy machines, cleaning machine... And a lot of coffee XD
All assets are separated into a power of 2 PNG sprite images. Some assets have front and back representations, and some of them have a lot of animated frames.
Feel free to build your office :)
You can find all these assets in my Isometric Interiors Pack:
https://pixel-salvaje.itch.io/isometric-interiors
Many Thanks @Pixel _Salvaje


PHC (Pixel Heat City) – An isometric pixel art modular city.
I've been working on the PHC asset pack for a few months now, and man, creating all these pixel art assets is a ton of work! It's going to be a long journey, so I’ve decided to open it up to the public early. You can grab and download the small collection of completed assets right now.
To make this journey less lonely, I want to build a community around it. I'm opening a Patreon page where I’ll post regular development updates, behind-the-scenes bug fixes, and my problem-solving process. By joining, you can track the progress and score some exclusive content!
https://pixel-salvaje.itch.io/phc-pixel-heat-city
Massive thanks, @Pixel_Salvaje!


https://x.com/Pixel_Salvaje/status/2060007633046712724?s=20
#Gamedev:
As a pixel artist myself, when I first imagined PixZels, the goal was simple: #3Dpixelart manipulation without the complexity of traditional 3D software. Just pure, simple painting tools—(pen, eraser, and selection tool). Intuitive. One major hurdle was finding the right depth to paint #Pixelart on a 3d space. Found out that using a selection box is very precise to lock in the exact depth instantly. #PixZels isn't 100% perfect yet, but it’s absolutely heading in the right direction. It feels easy, intuitive, and genuinely pleasant to paint in 3D. Future changes are locked in, and I’m always open to your suggestions and help! Thanks for all the support. Keep building!