Thanks :) I did that Asset because I feel the need to keep my Desktop nicely to work.
@pixel_Salvaje
Creator of
Recent community posts

Building the Foundations of Pixel Heat City
Since my PixelWheels 16-directions cars collection was released, there has been a constant request to add roads for them...
The vision for PHC (Pixel Heat City) is to create a vibrant, living and Heat metropolis, and every great city starts with its infrastructure. I’m @Pixel_Salvaje, and for this first milestone, I’ve focused on the core of urban life: The Road System.

Modular & Smart Design
Building in an isometric perspective requires pixel precision. To ensure a fluid player experience, I’ve developed a modular road system that does the heavy lifting for you in 256 roads isometric tiles.
- Isometric Consistency: Every asset is designed to snap perfectly to 32px grid, ensuring zero gaps and pixel-perfect alignment.
- Modular Assets: High-quality tiles that allow for endless layouts while maintaining a cohesive "Heat" aesthetic.
My Roadmap
The goal is a massive, functional isometric city. With the roads now "smart" and responsive, the next steps involve:
The city is heating up. Stay tuned for more updates as we build this world pixel by pixel!
Follow the progress:

Hello Ruben. I was testing this character (64x64) on my Isometric interior assets.. It doesn´t fit on scale... :( This Isometric Interior assets are detailed interiors that need to be toghether with a big size characters 128x128. Als I have the collection of cars (Pixelwheels) and they also another smaller size characters (32x32)... Soo... Im in a conflict atm... thinking to release and create this charcater set as 128x128 and also 32x32... SO all my projects could have a charcater to test.




































