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@pixel_Salvaje

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A member registered Dec 03, 2021 · View creator page →

Creator of

Recent community posts

"I’ve been deep in the grind for months. I can’t wait to release this, but you can’t rush quality. If you want to do art justice, it needs love and inspiration. That’s the most valuable lesson I've learned over the years."

If you want to follow the developement of this prokect you can join for free my Patreon Page:
https://www.patreon.com/cw/PixelHeatCity

https://pixel-salvaje.itch.io/pixzels


When I need isometric pixel art, I use the PixZels app... That saves me a lot of hours calculating perspective for isometric or 8-16-direction views. I just work 1, 2 or 3 orthographic images (Front, Side, Top) to create a precise 3D pixelart object.

Really cool :)

Hello Jasperidone. Sorry for the late reply.

I see the issue: -Behind Pixzels is working a kind of a voxel engine but with single-sided coloured cubes and other things to get the most precise approach for a pixelart outcome... In your case when they are slopes with different colours cubes, the cubes display the colours of each side and create this artifacts. Im working on some ideas to apprach this cases in a intuitive way for the user.

Many thanks for your feedback.

Ei I really love your 3ds :O super nice :) If u want to share your artwork send me the giv I will display on itch. 

:) 

A pixelart program:
https://pixel-salvaje.itch.io/pixzels

Yes :)... The title was not clickbait XD

XD Thanks!

Hey Jasperidone, Thanks for the feedback.

Show if u can the artifacts.. That would help me to understand and fix the problem... The app is not perfect atm but working on pixel perfect precision :)

Hello Rastervision, unfortunately, the current Pixewheels cars were made before I created PixZels. Although I,m considering to redo all of the current cars to improve and add more to them... 
I will include the PixZels file for future cars.

Many Thanks.

Really Nice :)

Hello Creed :)

Organic shapes are rather difficult to work with... can u share your images and see what the challenge is?

Many thanks :)

Hello IristoId.

Many thanks fro your feedback... Sorry for the late reply I was out tocuhing grass :)

I was trying to replicate your bug but I did not succed... I can upload many 6 sprites strip with no problem and even mix some different sprites and still keeps building... 
Maybe I do not understand your bug. If u still find this bug let me know... Intereted on crush on it :)
Thanks :)

Hello nbalint

Im not sure if I want to turn Pixzels into a 3d tool... My dream is to create a painting pixelart tool that creates pixelart keeping the painting feeling (Paint, erase, selection...) like a Photoshop or Aseprite but on 3d... As a pixel artist, I enjoy painting, not modelling.
Besides of that, the 3d exporter will be looking like a blocky mesh kind of a voxel model... Not sure if users are looking for work on voxel models.
Still considering options... Many Thanks. :)

Hello Stereo, thanks for your words :)
I did work on the possibility of Patreon for my next upcomming  project, working on an isometric city kind gta style...

Although I'm still considering whether to work with Patreon or not... Because at the current times I'm quite full of work and if I open a Patreon, I want to spend time giving bakers a nice quality exclusive content... 

Hello larrylov7 thanks for your words <3

Yes its on my roadmap to advance this project into fighting animations. First, already started with sword animations.

Thats really awesome... Congratulations!! Keep it up!

Eat Concrete? Not Today. 

Grab the Tiny Skater Pixel Art Asset Pack and skip the hospital bills.

https://pixel-salvaje.itch.io/tinyskater


Currently advancing on Pixzels app.. A pixel art app to create Isometric and Top_Down sprites.

https://pixel-salvaje.itch.io/pixzels

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Many thanks James, for your feedback, with your comments I can see what are the main interested points needed :)
Definitely character build and animation would be a needed addon... Not sure how I will implement that yet, need to test some ideas first, but going in that direction :)

Yes :)... maybe some ramps also :)

Not sure if i get your point BlueLemming :)

At current state the app can create this tile with only 2 images (front and side) and both images are exactly the same... 
If you would like to work on the top image outside the app (on Aseprite or Photoshop..) You can export the Ortho image (6 sprites) and work on the image before reimporting back into the app to create the rotation sprites. 

It is not needed to start with a 6 sprites image always (a 6 sprite image is rather complicated to perfectly create), mostly 2 or 3 images are enough for simple common geometry.

Hope I answer your doubts.. Many thanks for your feedback :) 

(1 edit)

Hello Eugeen.
I'm honestly flattered by such a thoughtful and detailed review! Very very usefull for me :)  Thank you for the bug reports and addons, the RGB/transparency notes; they are incredibly helpful for my next steps. Your ideas for Hex support and precision camera controls are spot-on and will definitely be on my roadmap. I’m still considering the model export/import, but your feedback makes a strong case for it—thanks again for the support!
You really have a good eye :)

Not sure if I understand your question... Sorry.
If you import an ortho image Uv (one sprtie front) it will create a flat geometry... After this, if u upload a side image, the program will interpolate both images and find matching pixels to create the 3d  model on volume... The third image (top) can define missing geometry constraints. 

Alternatively you can upload directly a 6 sprites image (using any upload button) and it creates the whole geometry at one shot.


You can mix any images to see the results, try the online version and test it by yourself. (up on this page).

They are awesome the animations.. So nice :)

Very nice :)

<3

Thx :)

Really Awesome!

You are right :) Need to find a way to make it uploads more intuitive :) Thinking about.
Many thanks PixelHenkie :)

Hello BlueLemming.

I did update the Linux version; now both versions (arm and x86) are included in the zip file.

Let me know if it works for you and if u experience any bugs. At the moment, I do not have a way to playtest those versions. Long time I did not use Linux, but Im big fan of this Os.
Many Thanks. :I)

Very nice :)

Hello George Rahmanenko.
You are right! :( at current build is not possible to export as 40 degrees.. The slider snaps too early... Many thanks for the info, I will fix it next build. :)

The current  exe file is not the portable version desired?

This tool is great to create asstes... but organic shapes like mushroms are difficult to setup.. XD Working on some ideas for it. 

Many thanks for your feedback. :)

(2 edits)

My best approach (out of my tests) is to start the model with just importing 2 or 3 images. From there u can get of the most needed models... After I export as ortho image and work on Photoshop or Aseprite the rest of the missing  textures on the Ortho exported image, before reimporting this file  back into the app... Is it possible to  import this  ortho image (6 sprites) using any upload button. Also, if u prefer,  you can paint the missing textures using the PixZels app if u prefere. I do like beter to work on Photoshop.
Many Thansk PixelHenkie :)



Hello Lau.

Can I contact you via Discord or mail? Lets find out what is the correct Linux version needed. Thx

Yes for sure... Atm Im still looking for precision and perfection for this tool.. But when I got a nice complete build I will launch it into Steam.
Many Thanks Alavi.

What do you mean? 

Hello McZarklesby ... Give me your mail or Discord name.

I will send u the correct build for you, I have not much knowledge about Linux.

Many Thanks.

Hello  Revpain :)

Yes sure, lets chat on Discord : efebe_

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Thanks.

The core of Pixzels is a dedicated voxel engine with some specific tricks to accomplish a real pixel art feeling. The model is not real Voxels but similar tech. Atm the export options are 2d pixelart (power of 2) sprites usable for any game engine. As a pixelartist if I export as 3d obj it would lose all the pixelart feeling that I was looking for this tool. Working still on it, I might include 3d export on the future updates,... Not sure yet. Many Thanks Fluffy Sheferd. :)