Just Updated with Info... Many thanks for your work NotTimeToPlay :)
@pixel_Salvaje
Creator of
Recent community posts
IT'S HERE!
The Ultimate Isometric Office Asset Pack Expansion! I am completely happy to finally share this with you! I’ve poured countless hours, immense detail, and a whole lot of love into bringing this pixel-perfect workspace to life.
Within this expansion, you will get a complete pack of isometric assets to create an office room.
Tables, computers, copy machines, cleaning machine... And a lot of coffee XD
All assets are separated into a power of 2 PNG sprite images. Some assets have front and back representations, and some of them have a lot of animated frames.
Feel free to build your office :)
You can find all these assets in my Isometric Interiors Pack:
https://pixel-salvaje.itch.io/isometric-interiors
Many Thanks @Pixel _Salvaje


PHC (Pixel Heat City) – An isometric pixel art modular city.
I've been working on the PHC asset pack for a few months now, and man, creating all these pixel art assets is a ton of work! It's going to be a long journey, so I’ve decided to open it up to the public early. You can grab and download the small collection of completed assets right now.
To make this journey less lonely, I want to build a community around it. I'm opening a Patreon page where I’ll post regular development updates, behind-the-scenes bug fixes, and my problem-solving process. By joining, you can track the progress and score some exclusive content!
https://pixel-salvaje.itch.io/phc-pixel-heat-city
Massive thanks, @Pixel_Salvaje!


https://x.com/Pixel_Salvaje/status/2060007633046712724?s=20
#Gamedev:
As a pixel artist myself, when I first imagined PixZels, the goal was simple: #3Dpixelart manipulation without the complexity of traditional 3D software. Just pure, simple painting tools—(pen, eraser, and selection tool). Intuitive. One major hurdle was finding the right depth to paint #Pixelart on a 3d space. Found out that using a selection box is very precise to lock in the exact depth instantly. #PixZels isn't 100% perfect yet, but it’s absolutely heading in the right direction. It feels easy, intuitive, and genuinely pleasant to paint in 3D. Future changes are locked in, and I’m always open to your suggestions and help! Thanks for all the support. Keep building!
At this point... When already exist so many good #Pixelart programs... I do not know why I continue working with #Photoshop...
People will think I'm crazy to continue with this program that does not allow me to create an isometric straight line easily... But I spend a lot of hours painting on Photoshop and I enjoy it like it is... Is not the tool but the passion behind that creates the art... or I do not know...
I do hate Adobe do XD.
For my #Gamedev work, I developed some #isometric brushes that help my daily work.
Here I share my latest best brushes:
https://pixel-salvaje.itch.io/pixelart-isometric-brushes

"I’ve been deep in the grind for months. I can’t wait to release this, but you can’t rush quality. If you want to do art justice, it needs love and inspiration. That’s the most valuable lesson I've learned over the years."
If you want to follow the developement of this prokect you can join for free my Patreon Page:
https://www.patreon.com/cw/PixelHeatCity

Hello Jasperidone. Sorry for the late reply.
I see the issue: -Behind Pixzels is working a kind of a voxel engine but with single-sided coloured cubes and other things to get the most precise approach for a pixelart outcome... In your case when they are slopes with different colours cubes, the cubes display the colours of each side and create this artifacts. Im working on some ideas to apprach this cases in a intuitive way for the user.
Many thanks for your feedback.
Ei I really love your 3ds :O super nice :) If u want to share your artwork send me the giv I will display on itch.
:)

Hello IristoId.
Many thanks fro your feedback... Sorry for the late reply I was out tocuhing grass :)
I was trying to replicate your bug but I did not succed... I can upload many 6 sprites strip with no problem and even mix some different sprites and still keeps building... 
Maybe I do not understand your bug. If u still find this bug let me know... Intereted on crush on it :)
Thanks :)
Hello nbalint.
Im not sure if I want to turn Pixzels into a 3d tool... My dream is to create a painting pixelart tool that creates pixelart keeping the painting feeling (Paint, erase, selection...) like a Photoshop or Aseprite but on 3d... As a pixel artist, I enjoy painting, not modelling.
Besides of that, the 3d exporter will be looking like a blocky mesh kind of a voxel model... Not sure if users are looking for work on voxel models.
Still considering options... Many Thanks. :)
Hello Stereo, thanks for your words :)
I did work on the possibility of Patreon for my next upcomming project, working on an isometric city kind gta style...
Although I'm still considering whether to work with Patreon or not... Because at the current times I'm quite full of work and if I open a Patreon, I want to spend time giving bakers a nice quality exclusive content... 
Eat Concrete? Not Today.
Grab the Tiny Skater Pixel Art Asset Pack and skip the hospital bills.
Currently advancing on Pixzels app.. A pixel art app to create Isometric and Top_Down sprites.
https://pixel-salvaje.itch.io/pixzels

Not sure if i get your point BlueLemming :)
At current state the app can create this tile with only 2 images (front and side) and both images are exactly the same...
If you would like to work on the top image outside the app (on Aseprite or Photoshop..) You can export the Ortho image (6 sprites) and work on the image before reimporting back into the app to create the rotation sprites.
It is not needed to start with a 6 sprites image always (a 6 sprite image is rather complicated to perfectly create), mostly 2 or 3 images are enough for simple common geometry.
Hope I answer your doubts.. Many thanks for your feedback :)
Hello Eugeen.
I'm honestly flattered by such a thoughtful and detailed review! Very very usefull for me :) Thank you for the bug reports and addons, the RGB/transparency notes; they are incredibly helpful for my next steps. Your ideas for Hex support and precision camera controls are spot-on and will definitely be on my roadmap. I’m still considering the model export/import, but your feedback makes a strong case for it—thanks again for the support!
You really have a good eye :)
Not sure if I understand your question... Sorry.
If you import an ortho image Uv (one sprtie front) it will create a flat geometry... After this, if u upload a side image, the program will interpolate both images and find matching pixels to create the 3d model on volume... The third image (top) can define missing geometry constraints.
Alternatively you can upload directly a 6 sprites image (using any upload button) and it creates the whole geometry at one shot.
You can mix any images to see the results, try the online version and test it by yourself. (up on this page).











































