This is a pretty solid start! I like the idea of having to plan out your moves in advance, and the mechanics seemed pretty intuitive. The main problem is the limited content, which comes with the time constraints of a game jam. If you ever decide to add to the project, I would suggest finding something to make the levels more difficult, like enemies that move around and block your path or new movement types for the player (like a jump block). Congrats on submitting to the jam!
Play game
Ima head out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1786 | 2.895 | 2.895 |
Presentation | #2609 | 2.789 | 2.789 |
Overall | #2633 | 2.684 | 2.684 |
Originality | #4075 | 2.316 | 2.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You don't control the movement of a player, but rather plan ahead
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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