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A jam submission

Tower UndefenseView game page

Tower defense out of control
Submitted by RenasDev — 48 minutes, 43 seconds before the deadline
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Tower Undefense's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#33432.6002.600
Overall#36562.3432.343
Fun#37202.2002.200
Presentation#38222.2862.286

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can't control how to place your weapons

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Has potential! I thought going into the game the towers would be placed randomly but you'd control the firing. Right now there's not much to do except get lucky (especially level 3 where I couldn't win because I kept building towers away from the black square). Feels sort of like an RPG with dice rolls for example, and my attacks keep missing. Maybe the towers shoot wildly but you control each individually? Or have a purchasable item to lure enemies toward the towers that get randomly placed? Each playthrough could become a unique level based on where towers form.

Submitted

Love the title and the concept you've identified. Would like to see the gameplay aspect explored a bit more.

Submitted

The idea is cool, but I think the execution needed more time. Keep working on it as it  has potencial

Submitted

I feel like the genre doesn't really mesh well with the idea, a strategy game that has no strategy is just pushing the same button every 5 seconds

Submitted

I feel like the genre doesn't really mesh well with the idea, a strategy game that has no strategy is just pushing the same button every 5 seconds

Submitted

Needs a bit more work. But really well put together for only 8 hours.

Submitted

I love when people take the theme quite literally, sadly there's not much content to play around. 

I think the game could improve if the towers are placed but broken, clicking buy would repair a random tower and maybe also adding an upgrade button that will improve any tower at random. The possibilities here are endless!

Developer

Hi! Thanks for the feedback

That's actually a great idea. I'll try to add your ideas.

As the player has only one thing to do, the game does not have any challenge. It could be improve by adding other controls like for example managing stoke exchanges placement that influence the income. 

Art is quite raw too ^^'

Developer

Hi! Thanks for the feedback.
Good idea, I'll definitely think about add some mechanic like that.

This could have potential! If there were multiple types of enemies that you handled with different types of weapons then that could lead to some fun strategies! Presently you make money fast enough that you can spam the red gun and cover the board pretty quickly! This can be a great game for sure!

Developer(+1)

Hi! Thanks for the feedback, I'll try to expand the idea after the jam. Add more guns and different types of enemies. And maybe others ideas, like you could choose were to place a gun and then the gun is choose randomly