Great way to show the failure of Stalinism
Nascent Space
Creator of
Recent community posts
Oh no! Was this when you were running the game through the browser or from the exe? Browser version is a tad broken right now and the exe has this weird issue I'm still figuring out where the game crashes when going through the cave if you aren't running the exe from the desktop. Glad you enjoy it otherwise!
https://www.virustotal.com/gui/file/3bb5f7e521c0046ce9200617920c5f9d31a48d5d92f5...
Anyone with a VM please check this
Took me 40 minutes, but I finally made it to the white outside area. Ran out of checkpoints and so it felt like I wasted 40 minutes of my time because I just genuinely can't progress past this point. It's the part where you have to dash back and forth a lot. I am honestly really liking the dash, especially now that I figured out you can jump out of it to grab a wall instead of just smacking into the side and falling. Also I found another bug, managed to clip inside of and get stuck in one of the square platforms, genuinely no idea how, but it happened when I was grabbing the ledge, and it flipped me and I just jumped through.
The movement feels a lot better, not running into as many issues. But there are still a couple really weird edge cases I'm noticing, had a thing where I tried to latch to a wall and the character was latched but flipped the wrong way around somehow. Jumping didn't send me away from the wall. Also the square platforms after a point are just impossible to latch to the sides of or ledge grab on. I can still jump off them, but I just keep going in the same direction so I just fly up it and then eventually shoot off to the other side, only by ground slamming can I avoid that.
Once I got used to it the movement was alright, but at first not being able to change direction at all in midair was a bit jarring. The level design is good, I like how open it is, leaves a lot of room for finding shortcuts or easier routes. The visual design is nice but I think a bit of extra contrast and readability would be useful. Especially for differentiating between the crumble platforms and the non crumble ones. Also telling where the spike walls are isn't always easy, maybe having white highlights on the spikes or even creepy bloodstains on them would help. I think the room I got up to was the one on or after the one with a spike wall that is really small for some reason.
Thanks for responding, there's been a few times where I've tried to climb up a ledge and if I press jump during the animation I go straight up and fall back down right onto the ledge, which sometimes seems to put my character in this weird floating state. It seems like it deactivates some kind of check for when you land on the ground, which makes it so that if the character floats down and hits a platform you just get stuck on the floor.
Hey, tried to beat your game but I ran out of checkpoints and got stuck. I like the visuals and the movement feels snappy. Just wanted to point out a couple weird bugs I found.
It's possible to get stuck on the top of an ice slope if you hit it at just the right spot on the top. Landing on an edge has a chance to cause you to get stuck, either left floating or you float down and are unable to move or jump. If you ground slam a ledge you can get stuck, resetting to a checkpoint makes the ground slam animation play. Dashing without moving causes you to play the dash animation without moving. There's a few ledges where pressing jump and holding right doesn't seem to want to put you on top of the platform so I can't get on top of them.
I hope these can be fixed because I do really want to beat your game but it's just a bit too tricky for me right now. Keep up the good work
Oh nice! Yeah that feels a heck of a lot better! Great work! Really cool having a leaderboard too, I also like the audio feedback from pressing the fly button, feels a lot more polished now. I think my only constructive criticism or feedback I can think of is maybe to make the parallax on the mountains feel a tiny bit further away maybe? Also the sound you get when getting a point feels a tad bit louder than everything else in the game, though that's not so big a deal.