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stephendnicholas

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A member registered Apr 30, 2020 · View creator page →

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Thanks! Yeah, a few people have found that, which is really interesting. I definitely find it harder and assumed everyone would, but there seems to be a reasonable split.  Perhaps if I do more with this one day, I'll relabel it just "static controls" and "relative controls". Though I think I'd still recommend people to start with the "static" to get the initial concept.

Fun idea!

Idea for an extension: You're also playing a game of Tetris at the same time, and you have to choose which pieces go to you, while also supplying pieces to others. Could make for some interesting tension...

Also it would be great to have keyboard shortcuts for selecting and assigning the blocks. E.g. blocks have letters, and places to put them have numbers. Q1, P2, S3. Primarily because I prefer doing things via the keyboard rather than the mouse :)

Finally a shameless plug (thanks to auto-linking) for my own Tetris spin-off:

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Really nice! Only suggestion: I'd prefer the main character to not have a transparent body. I find it unsettling at the end of the level when he suddenly turns partially invisible in front of the door

Reverse frogger, I dig it. Fun!

Only being able to change time for a limited time made it really challenging. I wonder if this is needed? Or perhaps whether it's something to introduce later on? Also how well balanced it is with the random(?) position of the spawned cars

Love the looks of this :)

I like it! Fun concept, well thought out puzzles, and nice art style!

Fun concept. I agree with those people saying that it was tricky to identify the good and bad comments. Perhaps a nice slow tutorial would be a good addition in the future 

Love the title and the concept you've identified. Would like to see the gameplay aspect explored a bit more.

I like the idea - though losing abilities as you lose health puts you into a bit of a death spiral. I think it would be interesting to explore losing abilities as you gain health, so there's some kind of trade off. Though then you would need a reason to encourage people to increase health to max. Perhaps it could relate to something at the end of the level? Like you spend it as money or something?

A nice concept :) Though sadly I got caught up in the bugs so couldn't get too far

Very nice. Smooth movement, and nice message. I wonder if there's scope to introduce additional capabilities within the theme. The presence of a friend making things easier? Things bottling up and needing to be released?

Nice! But brutal time limits :)

Also, being able to follow letters I've just clicked and click them again is a little odd

Yeah, really. And thanks!

I'm a coder by profession, so that gives me a pretty big leg-up, though that's for financial stuff, so not directly related.

I followed one free Udemy Unity course to ~80% completion a couple of months back, where you built the game they told you to build in the way they told you to do it, so I guess technically that was my first game, but I don't really count that :)

Stomach "Out of Control", theme achieved :P