Pretty solid game, only bosses felt somewhat unfair.
Nice job!
Criteria | Rank | Score* | Raw Score |
Audio Design | #15 | 3.400 | 3.400 |
Fun | #15 | 3.200 | 3.200 |
Overall | #16 | 3.100 | 3.100 |
8-Bit "Feel" | #18 | 3.200 | 3.200 |
Controls | #19 | 2.900 | 2.900 |
Graphical Presentation | #25 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Pretty solid game, only bosses felt somewhat unfair.
Nice job!
Unfortunately I felt I had to knock points off for the use of Zelda 2 and Megaman sprites. The game seems like it had some sound ideas but was lacking on some key elements for me. Sound would have gone a long ways towards making the disappearing blocks work better, and overall the hit feedback in both directions could have been improved. In addition the switching between mouse controls and keyboard controls felt awkward.
As for the bosses, I actually don't know what emerald knight did for his attacks because I was able to just stand in his hitbox and dps-race him.
It's a good start, but does need some polish.
The game is very fun with the progression of level and music. The only problem I found was jump and attack was not working, maybe it was intended to to only attack on ground. But, yeah the game itself is very fun.
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