Oh cool then I'll start working on a new release!
Phoenix Studios
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Yeah the stun and the respawn are the two biggest problems I have with the game.
The res pawn I'm currently working on, and the stun I just need to adjust the value, so odds are both of those things will be released in the next patch.
I need to find out if I can modify the game during the jam or not.
Thanks for the criticism, and for playing the game! I'm super glad you liked it!
Cool thanks! As far as parameters go, the theme of my game is very Super Mario Land-esque, so anything that sounds like it could come out of a gameboy would be cool. I'd like the level theme to be a little frantic as well, as if the song is urging the player forward. And you can just submit it here whenever you're finished.
Thanks again and I can't wait to hear what you come up with!
I've seen lots of games go for replay value over length. So arcade-style games like Asteroids or Space invaders, were there aren't really levels, but rather the difficulty ramps up over time work well. Games that go for length usually have like a couple of levels that are short and intense. Overall most games are like five-to-ten minutes, at least from what I've seen
Dungeon Adventures is a retro-styled video game that plays like a cross between Mega Man and Zelda II. There are three characters in which to conquer dungeon after dungeon with. There's no game overs, you decide when to stop. Please tell me what you think in the comments. (Suggestions for more content welcome!)