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Ahhh, this game is so sad. The music is beautiful, the story is beautiful. I'm so sad this didn't get more traction. I wanted to keep my battery going just to see how everyone turned out! I had to play the downloaded version in order to see the actual game, the intro was was amazing, I just had to play. My friends on mac won't be able to play. 

The art, the music, the story. Perfect across the board. I can't believe a technical glitch is going to prevent this from getting more attention.

One note, KPI makes it seem so sterile, I don't want to have my perspective be from that. Also It would be great to hide the battery drain percentage from the user or make the "correct" decisions cost more. 

Isn't that just like in real life? The harder decisions cost more to make. If they were easy, they would already be made.

Just having the music playing in the background, it's making me tear up.

There are also some minor grammar mistakes in the middle of the old lady questline. 

I want to replay it, but I feel like it's almost too sad to. If this was a full game I'd definitely buy it and recommend people.

And the ART! The rainy ambiance,.

I am going to rant about this game to my friends. 

Thank you so much for making this game!

Thank you so much for all the compliments. Thank you for your patience with all of the technical issues the game has ToT


It’s touching to hear that our story have resonated with you. Just for clarification, there are many kinds of “countdowns” of the battery: the countdown screen after every guest, and the hidden “cost” of each guests’ dialogues. We plan to expand the story further, and the “KPI”, like you said, is a sterile but necessary part for the plot. 

Some “correct” decisions do not seem to cost more on the surface, but when you adds up the decreases, they does cost more to make. Thank you so much for the recommendations. 

As the artist , main writer and ambience sound mixer of this project, your comment definitely made my day. 

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OMG thank you for the thoughts that you put into this comment!!! Imma keep it short because moon have covered pretty much what I wanted to say as well. But yes! the KPI is lore-related :wink wink: (we're thinking of continuing development to expand the game).

You've pretty much captured the essence of it! "The harder decisions cost more to make. If they were easy, they would already be made." This is such a beautiful line. Some decisions cost more because it reflects the level of 'care' you're giving to the guest, and when the guests are venting their (needed) emotional exhaustions, it affects you as well whether you likes it nor not (Hence the "hidden cost" in moon's comment)

It does makes our effort worth it to see people enjoying our love child, with or without the ratings. Thank you once again.

We have a Mac version readily available (with all the bug and dialog fixed), I'll notify you when it got uploaded (after the jam is over ofc) if your friend is interested!

(damn thats not very short LOL)